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comment In MTG, what happens when a player loses in multiplayer?
I should add that though this answer is still awesome, there is a new card Banishing Light that looks to replace Oblivion Ring, and the new wording lets the exiled card come back.
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comment In MTG, do Werewolves transform due to an out of range turn? Or an out of range player's spells?
This is why I was looking for someone to confirm. I was incorrect! I was thinking about the conditions, how many spells played, but not the turn itself not causing the trigger. I got to thinking werewolves get free turns to flip, nearly automatically, but the triggered abilities not even triggering on the extra turns makes much more sense all around. Thank you.
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accepted In MTG, do Werewolves transform due to an out of range turn? Or an out of range player's spells?
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revised In MTG, do Werewolves transform due to an out of range turn? Or an out of range player's spells?
added 352 characters in body
Oct
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comment In MTG, do Werewolves transform due to an out of range turn? Or an out of range player's spells?
But what about the out of range player's turn? The turn has to exist in case the player next to you plays spells that affect you during that turn such as Volcanic fallout to kill an attacking 2/2, but which also kills your creatures. So werewolves will just automatically flip with enough out of range player's taking turns?
Oct
13
comment In MTG, do Werewolves transform due to an out of range turn? Or an out of range player's spells?
I don't believe that's correct. Global Enchantments don't affect creatures outside their range, "Destroy all creatures" is limited by range, auras fall of if the object they enchant moves out of range. (by such effects as Mind Control) I'm going to double check if its actually called "spell" range, cause it seems to affect everything.