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bio website wuerl.calepin.co
location Seattle, WA
age 34
visits member for 3 years, 3 months
seen 2 days ago

aerospace engineer, Star Wars nerd, PowerPoint hater, and family barista, @wuerl


Jan
20
comment Recommended Axis & Allies alternative rules / variations?
@Scott: Good point, I was in the mode with all the other X+ notes below. I'll edit the post.
Jan
19
answered Recommended Axis & Allies alternative rules / variations?
Jan
19
answered What are the differences between the various versions of Axis & Allies?
Jan
14
answered Categories of Board Gaming skill
Jan
11
revised What is the best way to keep everything organized and spend less time setting up?
added 99 characters in body
Jan
11
comment What is the best way to keep everything organized and spend less time setting up?
@Andrew - I agree, if a group wants to place complicated constraints on the selection of cards then they probably need a special computer program to play a board game. I contend such restrictions are unnecessary and will retard the development of the players. Learning to cope with not having cards of a certain cost is a valuable skill. As for black market, nothing could be easier: the black market deck is the set of randomizer cards not selected--BAM!
Jan
11
answered What is the best way to keep everything organized and spend less time setting up?
Jan
9
answered Computer AI programs for Axis and Allies?
Jan
9
comment Axis & Allies - Opening strategies for the U.K.
Focus on Africa: As Germany, I not only counter this strategy but virtually guarantee holding Africa for a while by buying a 2nd Med transport on my first turn. The ability to dump 4 inf or 1 tank/4inf early can easily overwhelm the British units stationed there and can probably over-run a South African factory as well. The investment pays for itself with the extra African IPCs integrated over the 3 or 4 turns you can hold it. Even better, if American and the UK focus on taking back Africa from the Atlantic, that's less pressure on Europe and more time for the Axis ground game to mature.
Jan
9
comment Axis & Allies - Opening strategies for the U.K.
Focus on India: I've had luck (in the right circumstances) with building an American factory in Sinkiang as well. As long as you're sure Japan can't take it that next turn, the two extra tanks per turn in Asia along with the Indian British, can work wonders. I've pushed Japan on mainland China before completely with this strategy.
Jan
9
awarded  Commentator
Jan
8
answered Axis & Allies Chess
Jan
8
comment Any good way to add a handicap in Dominion?
I love the idea of playing with your 2nd best strategy. Not only is a handicap that doesn't make the other players fell inferior, but it also gives you a chance to try out new, perhaps more risky strategies you might not have otherwise played out.
Jan
8
comment Any good way to add a handicap in Dominion?
I like this, as the best long-term option is leveling up your friends so that you don't need to play with a handicap. I'd additionally suggest that you do a post-mortem: after the game was over explain what your strategy was and why you selected that strategy given the kingdom cards that were available. My guess is most beginning players don't really have a cohesive strategy at all, even at the level of something simple like big money.
Jan
8
answered When should Curses be used?
Jan
8
revised Recommended Axis & Allies alternative rules / variations?
edited body
Jan
7
answered Rewards and punishments for card games
Jan
5
comment Games that have no element of luck.
That's probably true, but I think most folks here have interpreted no luck to mean games without stochastic, game-intrinsic random events that influence the outcome. The inpredictability of other players doesn't seem to be the intent of the question--even if that inpredictability is capricious rather than strategized. For example, if I manage to beat Gary Kasparov at a game of chess because last night he suffered a concussion after slipping in the shower then by all accounts I won because of luck, but the game--chess--is still considered a no luck game.
Jan
4
comment Optimal Leading Card in Cribbage
Good point although in practice I'd say I see this happen every couple of games or so (at least until the people you play with wise up and stop playing into your strategy). I think the reason it happens more than probability theory would lead you to expect is that certain cards are more valuable and thus more likely to be kept in the hand vice sent to the crib. For example, 5s, Jacks, 7s and 8s. Those cards are good for making 15s and with 7 & 8 are in the wheel house for runs.
Jan
4
awarded  Revival