4,043 reputation
1739
bio website wuerl.calepin.co
location Seattle, WA
age 34
visits member for 3 years, 6 months
seen yesterday

aerospace engineer, Star Wars nerd, PowerPoint hater, and family barista, @wuerl


Jun
28
comment Axis and Allies with TWO boards!!!
@GWLlosa You're right, naval movement would give away last known locations and routes of movement if playing without a moderator. This is historically inaccurate (for example, a significant Japanese fleet managed to make it all the way to Hawaii without anyone knowing), but I can't think of a good way to solve this problem.
Jan
17
comment In Haunt #43 - The Star Sickness, does any use of the serum on a traitor kill them?
@winterblood Thanks for letting me know. It was a friend's game and he hadn't played in a while, so I don't think any of us knew that some of the haunts had been deprecated.
Jan
12
comment In Haunt #43 - The Star Sickness, does any use of the serum on a traitor kill them?
@user1873 Interesting, but obviously we were playing a different version of the rules—perhaps because this haunt, although fun, was confusing and had a lot of rules. The object that came up was the Spear, and I read through all the spear-triggered haunts in the links you provided and none were the same.
Jan
3
comment In Warhammer fantasy, is it permissible to make an army using an old version of a race's codec?
I didn't explicitly ask, but now that I'm reading it, the rationale for why only the latest rules would be allowed is the interesting analysis. The last point rings especially true, and the penultimate one speaks to my specific example of the way under-priced bolt throwers.
Nov
30
comment What do you recommend putting in an Arkham Horror quick reference sheet?
I'll leave open for a while to see if anyone else wants to answer. Not that I'm asking for someone to generate one for this answer, but a graphical version of what you wrote above (e.g. a picture of a monster card with all the symbols annotated with their meaning, or a picture of a mythos card with callouts showing the order you process the card and notes like on clue placement) would help so much. Part of the reason the game takes so long is that there's usually a couple of people (myself always) who don't know the game well and slow everyone else down.
Nov
30
comment What do you recommend putting in an Arkham Horror quick reference sheet?
Wow. #1 nicely done. #2 game is super complicated. #3 there are lots of little things we were doing wrong (e.g. a clue appeared where I was and I didn't get to keep it so had to wait a whole other turn to pick it up since it was the 5th one I needed to close the penultimate gate; we did monster surges at the double gate, not evenly distributed;
Nov
5
comment What is the optimal method to shuffle an organised deck of cards
possible duplicate of What is a safe and accurate technique for shuffling cards?
Nov
5
comment What is the optimal method to shuffle an organised deck of cards
They are also really hard on cards, so good for cheap poker ones, but bad for CGC.
Aug
23
comment When was the Lord Licorice character added to Candy Land?
@Pat - what does? the question about losing a turn on the unique spaces? If that's what you meant I'll write another one later today and edit this one accordingly.
Aug
20
comment When was the Lord Licorice character added to Candy Land?
That timeline meshes perfectly with my not remembering LL, since I was born in 1980 and would have owned and played on a set published at least a year or two prior to 1985. Do you know if there were any lose a turn spaces in the pre-1985 games? I wonder if they were introduced with the game's first antagonist?
Aug
3
comment What is a good board game to use for a programming competition
@Ryan, just trying to stem the legitimate tide of down votes while simultaneously embracing the SE concept of editing answers that are out-of-date.
Jul
23
comment Recommended Axis & Allies alternative rules / variations?
I didn't feel it was appropriate to add another answer, since that would make 3 and it's not my idea, but there are MIT house rules for A&A 2nd edition.
Jul
17
comment What is a good board game to use for a programming competition
@aramis good point. I could see the details of how to code up treaties and negotiations as being too difficult in practice. It would be like a multi-dimensional prisonsers' dilemma problem times 1000.
Jun
21
comment How many spins does it take to complete a game of Hi Ho! Cherry-O?
If you make the edit to the code and also put the link to the image in the body we'll edit the post for you. I'd recommend two runs: one for 1-player to prove your code matches the Markov result, and one for 2-player.
Jun
21
comment How many spins does it take to complete a game of Hi Ho! Cherry-O?
You know what? Good point. The other simulations and the Markov chain example are all answering the question of how many spins it takes to amass 10 cherries, and now that I think about it, that is a totally different question than how many turns (i.e. each player spinning once) it takes to end the game. In fact, I think you're the only person to answer what is really the actual question being asked. I think we could validate your sim by running it with num_players = 1 and seeing if the results match the others.
Jun
21
comment How many spins does it take to complete a game of Hi Ho! Cherry-O?
+1 for Markov chains, which is really the only way to analytically model this type of problem, and for finding prior art. I notice everyone else with a correct answer used a Monte Carlo simulation that they had to code up themselves. I wonder what was the fastest, C, Python, or Google. :)
Jun
21
comment How many spins does it take to complete a game of Hi Ho! Cherry-O?
I'm not sure what's wrong with your code, but it doesn't appear to be giving the right results. It sounds like you were attempting the same type of Markov chain approach mentioned in another answer. Perhaps the referenced paper can help.
Jun
20
comment How many spins does it take to complete a game of Hi Ho! Cherry-O?
Can you clarify your request for expected # of cherries? I don't think it's quite defined enough to give a mathematically precise answer. As you note, the expected value is heavily dependent on the number of cherries pre-spin. Averaging together these expected values wouldn't be useful, IMHO. A table of expected cherries as a function of cherries could be tabulated, but that would be heavily influenced (in a non-helpful way) by the possibility of losing all. I think much more useful would be the average change if you don't lose them all, as a function of # of cherries pre-spin.
Jun
20
comment How many spins does it take to complete a game of Hi Ho! Cherry-O?
Sorry, have to downvote just because the things not modeled (i.e. impact of lose all cherries and not being able to have negative cherries) make this result mathematically incorrect.
Jun
20
comment How many spins does it take to complete a game of Hi Ho! Cherry-O?
FYI, this is a question about probability, not statistics. I've re-tagged.