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718
bio website slowbrand.com
location San Francisco, CA
age 40
visits member for 3 years, 8 months
seen Jan 12 at 2:58

Entrepreneur, sometime hacker, blogger, writer, chef and fan.


Nov
12
comment When is it a good time to offer a draw in chess, and when should I accept one?
Actually you play for a draw at times when it is to your advantage in a tournament to draw - often if one player can win in a tournament even with a drawn game their opponent will be at a disadvantage. High level (i.e. grandmaster) play also has historically seen many games where the choice of openings was, in essence, a signal to the other player that a draw was somewhat desired (i.e. playing an opening that at grandmaster level play typically leads to a drawn game vs. an opening with far less decided results or "best lines" is a signal.
Aug
31
comment Lasting games in the past century
having played both Dominion and Magic the Gathering I disagree. Dominion is a good game but lacks the depth and complexity of pro-level MtG (I played in the early tournaments including the first world championship and though I was more focused on being a MtG dealer for a time I had many friends who were serious pro-tour players - winning major tournaments and traveling around the world). I haven't kept up with MtG but the range of tournament types and ongoing pro-tour shows it is still very popular
Aug
8
comment What are the standard time settings in chess
Game times have changed a lot since the rise of computers, as a formerly active chess player I'm quite interested in what people who are more current in playing tournament chess write. Historically at the highest levels you might have games that adjourned after a time control was met - something which today's computers no longer allow.
Jul
18
comment Quick engaging card games that can be learned quickly by a new group
The Great Dalmuti is one of my favorite party games - friends still talk about epic games held at parties years ago. The fun is that you can play to "win" (i.e. become the great dalmuti) but you can also play to just rank a bit higher than last tine and/or to rank higher than your friend/boyfriend/husband/wife/partner (playing with a bunch of couples emphasizes this element). The President version of the game can be played with multiple decks to accomodate very large groups.
Jul
1
comment General advice for maximizing fun playing multiple games of Dominion
as I noted playing with 3 or 4 people isn't really an option for us - we play at home, after work when it is just the two of us. Yes, playing Dominion with multiple players is a different game but it isn't one we get to play that way very often. We have played some of the suggested combinations but frankly we enjoy the aspect of the game of trying to figure out on the fly cards that will work well together - we enjoy the randomness.
Jun
26
comment General advice for maximizing fun playing multiple games of Dominion
Yes. Hence my question. We do like playing this way to get to see all of the cards but also realize that it isn't the only way we might play. We do however enjoy the variation between games - it is good to alternate strategies and to try different approaches.
Jun
25
comment General advice for maximizing fun playing multiple games of Dominion
hmm I hadn't thought about this twist - perhaps we'll try keeping any card we either didn't buy or only bought one of (i.e. both players didn't try playing with it).
Jun
24
comment General advice for maximizing fun playing multiple games of Dominion
thanks - we might experiment with something like this to get a mix of chosen & random cards - definitely a good alternative approach we'll try.
Jun
21
comment Comparisons Betwen Deck-Building Games
Should a non-card but similar in gameplay game like Puzzle Strike also be considered as part of this question? I've heard it referred to as a deck building game - except with chips in place of cards for easier shuffling/randomization - but I haven't yet picked up a copy and played it
Jun
6
comment How Would I Get A Modern Diplomacy -“Like” Game Produced?
for just a few random examples see this blog that covers among other topics board game patents - purplepawn.com/2011/01/january-board-and-card-game-patents-3 - design patents & patents on methods can cover a lot of things. That said, it does require something which is "nonobvious" and new so simply updating Diplomacy with different flavor text probably doesn't qualify.
Jun
6
comment How Would I Get A Modern Diplomacy -“Like” Game Produced?
actually yes you can indeed patent a board game and quite a few board games (and their pieces, components etc) are protected by patents. (years ago in college I seriously pursued patenting a board game design and probably still could as I haven't yet seen an example of the mechanics and construction I was proposing)
Mar
18
comment What is a safe and accurate technique for shuffling cards?
indeed - years ago I was a semi-pro player (before the pro tour was formalized and in the early days of it) so yes you are wise to exercise your right to shuffle your opponent's deck
Feb
23
comment Games that have no element of luck.
I disagree that any game where you are playing against the other player's decisions involves luck in the slightest - imperfect information is an element of a game but it is NOT an element of luck - it is a reflection of the skill of the other player in disguising their moves. But much of Stratego is a matter of how you choose to set up and how over the course of the game what you have to reveal to the other player (and in turn what she or he reveals to you) gives you insights into what may remain in play. i.e. is that unmoved piece a bomb or a flag or a bluff?
Feb
17
comment Why is real-money-betting necessary for poker to be fun?
From what I've observed serious Backgammon requires gambling to be an interesting game. Without gambling in Backgammon a major element of the game when played between highly skilled players is lost - specifically the doubling cube and the decisions about when to offer it. Between skilled players backgammon is as much about when to put the other player to the test by extending the doubling cube as it is about the "luck" of the dice rolls. Skilled backgammon players play a rather different game than what more casual players play.
Feb
17
comment When is it a good time to offer a draw in chess, and when should I accept one?
actually this isn't exactly true. Draws should be accepted many times more than when a checkmate is no longer possible. There are countless other positions which are drawn even if technically pieces remain which could (in theory if not in practice) create a mate. In high level play Black should still be looking to win - draws by either side are often dependent on situations outside of the board as much (or more) than the actual position (i.e. overall situation in a tournament) and many games at high levels become drawlike for more see my answer.
Feb
16
comment What is a safe and accurate technique for shuffling cards?
that's what I kinda assumed though I haven't used shuffling machines myself - but they seemed both best suited for multiple deck situations and cheap, standard cards not specialized cards such as CCGs or Dominion decks.
Feb
15
comment What is a safe and accurate technique for shuffling cards?
Indeed though when I got the only three villages in my deck one after the other I suspect my shuffling was at fault.
Feb
15
comment What is a safe and accurate technique for shuffling cards?
Yes. Hence my question. Though to be clear I'm looking for techniques for casual play.
Feb
15
comment What is a safe and accurate technique for shuffling cards?
I mostly play Dominion as a two-player game with my girlfriend, mostly I'm looking for a good technique for us both to use to ensure minimal wear, especially once we add card sleeves, and which is fast and reasonably reliable and fair. Neither of us wants an unfair advantage but casual, lazy shuffling often results in clumps of cards remaining across shuffles leading to repeats of combos etc.
Feb
15
comment What is a safe and accurate technique for shuffling cards?
The problem with pile shuffling is that in MtG it is used exactly because it isn't random (if you do it in a pattern) - i.e. you use it to take an ordered deck (lands & other cards) and mix them up in a highly distributed manner - i.e. you are breaking up clumps. This is good for casual play and if followed by additional shuffling and cuts which are fair it isn't a horrible thing (since starting with a deck with all the land and all the other cards clumped together isn't random either) but it isn't foolproof either.