903 reputation
49
bio website viktor-haag.livejournal.com
location Ontario, Canada
age 48
visits member for 3 years, 9 months
seen Jan 12 at 12:11

sw design/description. aikido. boardgames. coffee. family.


Feb
8
awarded  Yearling
Jan
12
comment Does Eclipse under-estimate the game length, or are we playing it incredibly slowly?
Have you made sure to restrict the number of tiles available for the number of players you have? In one game we played, we forgot to do this and it dragged. Afterwards, when we remembered, it seemed more righties.
Sep
23
comment Can colonists be relocated during the Mayor phase?
The point of the rule is just for ease: to avoid having to remember what the "open spots on Buildings" state was at the end of the last Mayor phase. We often play that if we can all agree what the actual number should have been, we use that, otherwise, we just use the minimum.
Feb
8
awarded  Yearling
Dec
10
comment Citadels: Can two Circus Tents be built in the same city?
To me, they have a single useful purpose -- they let a person accelerate the end of the game when they are currently ahead, but know that this won't last (or have strong suspicions it won't last).
Dec
9
answered Citadels: Can two Circus Tents be built in the same city?
Jul
24
awarded  Enlightened
Jul
24
awarded  Nice Answer
Feb
8
awarded  Yearling
Feb
3
answered How does the cost of designer board games compare to other forms of entertainment?
Jan
17
comment How does Rook compare in difficulty to other trick-taking games?
Because there's more disconnection between play action and value result (that is, the tricks themselves aren't directly valuable, it's what they may contain that's valuable), I think Rook provides more depth during play. Some folks might see this as "harder", but I don't really see either game as significantly harder to learn.
Nov
18
comment What is a “dead hand”?
Agreed -- player error has made it impossible for the player to win that round, but they must play out the round nonetheless. What's never been clear to me is if that player still has an obligation to play as if they were trying to win, or if they're allowed to play in a simply obstructive manner to minimize their losses...
Jul
4
comment Agricola Card Organization Solutions?
I like the notion of tuck-boxes better than zip-lock baggies, but zip-lock baggies are just so much more convenient for those of us who are even a wee bit lazy. On the other hand, tuck boxes might make an awesome summer-craft project for my daughter... 8)
Jul
4
answered Agricola Card Organization Solutions?
Jul
4
comment Agricola Card Organization Solutions?
I find that rubber bands are not awesome. They eventually break down, leave gunk on the cards, and they can indent the edges of the card if they're not properly sized.
Jun
21
comment What is the broader acceptance of resignation?
Might also be worth noting that some long games (Civ and Advanced Civ in particular) have specific rules for "short games", and playing a short game could significantly alter a player's strategy. Accordingly, I'd consider it courteous that, if the group knows they don't have sufficient time really for a full game, they should all agree ahead of time on how long they're going to try to play (even if that goal gets further scotched by misjudging the time). It ticks me to call a Civ game early when people "have to leave" and then have it suggested to just count scores to determine a winner.
May
19
awarded  Nice Answer
May
16
comment What is the best 18xx game to teach someone?
Noticebly longer than 1830? Ouch. I would have thought that for most newbies, 1830's length would already be a detraction. But it completely depends on what the new peoples' existing experience is with game length: most hex-and-counter types could easily support the game length. People coming from the heavier german-game style (including Martin Wallace and Splotter's designs) would be in a for a bit of clock-shock, I think...
May
16
answered What is the best 18xx game to teach someone?
May
3
comment Interesting boardgames to play with children.
I agree; however, I recommend the use of the green box edition of the game (Hunters and Gatherers): the scoring systems are more straightforward; the tile art is more compelling; there's less in the way of rampant expansionism going on in the game, so it's generally cheaper (although you're not forced to get expansions for the blue box edition, either).