For having played so many Nomic, I must recommend you to play with friends around a table in a place where there are a few games.
The reasons for that are hard to explain, but playing Nomic online implies one of the two followings:
- The game is abstract and requires every player to keep his own trace of the current situation, like two chess players that only send each other the coordinates of their moves.
- Many players are programmers that can change the website you're playing on, to add new kinds of elements. Let's say you play with "points" and suddenly you decide to add "coins" and "blue turtles", and there is an hexagonal board, ... You can't just add a comment in a blog to edit the players status and adding fields to the database.
But if you play around a table, you can add "Carcassonne pawns" and "Catane cards" in your game quite simply.
Also, you start with very basic rules. Forget about mutable/immutable rules, for example.
Here is an example of starting rules:
1) No rules can be added or changed if it is in contradiction with an already valid rule.
2) The players play their turn clockwise, each finishing his or her turn before the next player begins. The players decide who plays first in the way they prefer.
3) At a player's turn he or she can propose a new rule, a change in a rule or a removal of a rule, by writing it on a piece of paper in the exact form it is supposed to be added or changed. Such an action is called a motion.
4) When a motion is made, all the players vote by raising hands if they accept or reject the motion, each one having one voice.
5) If more than half the voices accept a motion, it is put in the ruleset, at the end with a new number if it is a new rule; at the same place with the same number if the rule is changed; and crossed out if it is removed.
6) The winner is the one who sells the princess.
(Of course, to achieve such a goal, you must either change the rule 6) or introduce a princess and a way to sell her.)