On boards like this, you will indeed want to buy mostly Silver and Gold, with no more than a few Actions.
How many Actions you buy will depend on the Actions. If your Actions draw you cards, you will usually want fewer of them. Smithy and Envoy in particular provide powerful increases to your buying power and help cycle your deck. A deck with nothing but a single Smithy or Envoy and treasure can be pretty powerful, even against fancy action chaining. But adding a second drawing card doesn't help much, because if you draw both together (likely, since each one draws cards) the second is a wasted card and you'll wish you had Silver instead. Library, Council Room, and Hunting Grounds similarly don't play very well with other actions in the absence of Villages.
On the other hand, if strong terminals that don't draw are available, you can probably afford two or three in your deck. These are less likely to collide and be wasted, because they don't increase your handsize. Shujaa cited Militia, which is an excellent example. Other candidates include Navigator and Jester.
If there are actions that offer +1 Action, consider them carefully along with your terminals. With terminals that draw, they can be risky. Drawing a Market with your Smithy is maddening. If your terminals don't draw, it's less of a risk. Also, if powerful chain drawing like Laboratory or Stables is available, make sure you know where your +Buy is coming from. It does you little good to have a $14 hand if you have only one buy.
Finally, I want to second shujaa's recommendation of Jack of All Trades, an important card on any board and a dynamite card in any deck that doesn't rely on heavy action chaining. Filling your deck with Silver, trashing Estates, and not losing handsize to do it is a powerful combination.