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Mar 5, 2015 at 16:22 vote accept PotatoEngineer
Mar 3, 2015 at 21:59 comment added GendoIkari Right, I believe that the traitor should only be forced to answer which traits exist at the moment when it becomes a question of if a particular action is allowed by the rules or not. So the heroes would have to decide whether to enter the room with the monster without knowing if it has sanity.
Mar 3, 2015 at 21:39 comment added PotatoEngineer Good point; as it happened in the game I played, I stopped the Hero from rolling dice. Mind you, the existence/nonexistence of a trait can be an important strategic decision, too: the game I played had a character loaded for bear (both Ring and Sacrificial Dagger), but the lack of a trait could be a very unpleasant surprise for a Sanity 8, Might 2 character.
Mar 3, 2015 at 21:25 history answered GendoIkari CC BY-SA 3.0