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Sep 13 '17 at 0:42 history edited doppelgreener
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Feb 18 '16 at 18:25 comment added Zags @Silver I don't see this as a good explanation because non-commander formats have no such rule despite being in most cases easier to execute an infinite life combo in due to being able to run four of each combo piece rather than just one. There are also commanders that can't do combat damage (such as the Planeswalker commanders).
Feb 17 '16 at 6:11 comment added Silver the justification is to have a reliable way to end a game if some players go with infinite life, so it doesnt degenerates in a combo arms race of whose combo can kill the others first nor it forces everyone to play an infinite combo just in case
May 23 '15 at 5:03 history edited Zags CC BY-SA 3.0
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May 23 '15 at 5:02 comment added Zags @HaoYe Good point. I will add it
May 22 '15 at 22:29 comment added Hao Ye In a 4 player game, you conceivably need to keep track of 16 commander damage totals, since you might be attacked by your own commander (after some Mind Control-like effect).
May 22 '15 at 20:14 history edited Zags CC BY-SA 3.0
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May 22 '15 at 19:49 history tweeted twitter.com/#!/StackBoardGames/status/601837195062865920
May 22 '15 at 19:24 comment added Zags I moved the actual question to the top
May 22 '15 at 19:23 history edited Zags CC BY-SA 3.0
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May 22 '15 at 18:11 comment added Cascabel It's not super ranty, exactly, but it does take a bit to get to the point - maybe you could simply summarize the first several paragraphs? "Here's the rule: <quote> It's cumbersome to track extra life totals, and it's odd that the number isn't round like most things in Magic. I am wondering..."
May 22 '15 at 17:52 comment added Hackworth Is this a rant disguised as a question?
May 22 '15 at 17:24 answer ghoppe timeline score: 30
May 22 '15 at 17:14 answer Zags timeline score: 9
May 22 '15 at 16:58 history asked Zags CC BY-SA 3.0