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Oct 8, 2015 at 5:09 comment added Scott Pretty sure that proposing the evil and clever brig hack in game just convinces all the other players that you are the cylon
Mar 25, 2011 at 14:06 comment added Todd I think this strategy only works when there are no Cylons yet (prior to Sleeper Agent phase), or if the Cylons play rather poorly, especially if you are using the Pegasus expansion. Having all but one person in the brig (turtling, we call it), helps when things are looking grim for the Humans. But, it's bad when things are under control, because you don't get as many actions to do useful things. The other problem is that it's difficult to get people out of the brig once the Cylons do start showing up. If you're using Pegasus, all those people in the brig are sitting ducks for the Air Lock.
Mar 25, 2011 at 7:59 comment added Kempeth All but one character in the big seems like a really dangerous situation. You'd have to be pretty sure the player is not a cylon. Otherwise it's an intriguing move. Also you're right with the scouting. You could basically just skip the hard ones and have cards to spare... Totally forgot about that.
Mar 24, 2011 at 22:43 comment added rrenaud Everyone in the brig -> no crisis checks. All but one in the brig means you'll have Investigate Committee and Declare Emergencies flowing, and everyone in the brig able to make an average contribution of say, 3 or 4 per crisis. As long as the solo free player is a not a Cylon, and you can convince people to stay in the brig, Crises will be a breeze.
Mar 24, 2011 at 20:51 comment added lilserf Ah, but every player in the brig maxes out at 5 contribution to skill checks since they can only put in one card. I think you make the situation worse in that case.
Mar 24, 2011 at 20:08 history edited rrenaud CC BY-SA 2.5
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Mar 24, 2011 at 19:37 history answered rrenaud CC BY-SA 2.5