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In 3 player Citadels, each player chooses 2 characters. I've found I liked picking 2 characters so much that I've modified the game to be able to do it with any number of players. All I had to do was sleeve the all the characters and add my own in with the others. ButPicking 2 characters makes the game a little quicker, adds more strategy, and makes the game more interesting in general. I'm curious about how some of the characters from the Dark City expansion would work when combined with the characters from the original game instead of substituted. Cards with a star go after cards without, making the wizard kind of like a 3.5 while the magician is just a 3.


Here's what I've got so far for my analysis of the combinations:

Witch and Assassin: No problems that I've found, but this is one combination I'm not 100% sure about. Players get more options to attack their opponents, which keeps everyone on their toes. The assassin goes before the witch, who can't steal his power, so if the witch can always be assassinated if one player is afraid of having their power stolen.

Tax Collector and Thief: No problems, although I never play with the tax collector. Its a fairly good character, but it just adds a drag to the whole game and takes away the fun and intensity.

Wizard and Magician: The wizard is nice because you can steal a card without having to give up whatever is in your hand, but the magician lets you steal more and get rid of those districts you don't want. They don't tend to conflict much, and its interesting to watch the wizard steal back cards the magician took. Do they tend to balance well?

King and Emperor: literally can't be done due to the crown conflict.

Abbot and Bishop: This is where things start to really change. Having 2 blue characters makes blue districts more valuable, especially since there aren't 2 green or 2 yellow characters. I'm a little hesitant to combine them as it throws off the balance of districts. The abbot's actually pretty weak as well. Are there any issues with using both of these?

Alchemist and Merchant: No conflicts, but since the alchemist doesn't get money from green districts it will throw the balance off if you use both blue characters or both red characters. Its pretty interesting to play with both.

Architect and Navigator: No problems at all, fairly different characters that combine well.

Diplomat and Warlord: This was another big one. The diplomat tends to be a bit better than the warlord, even with the house rule that the Warlord gets to take the destroyed district into his hand. The warlord's only good if you don't mind wasting your gold to deter someone else instead of actually helping yourself. Do these combine well?


Would any of these combination have a detrimental affect on the game? How greatly would they change the game? Are my ideas anywhere near accurate?

In 3 player Citadels, each player chooses 2 characters. I've found I liked picking 2 characters so much that I've modified the game to be able to do it with any number of players. All I had to do was sleeve the all the characters and add my own in with the others. But I'm curious about how some of the characters from the Dark City expansion would work when combined with the characters from the original game instead of substituted. Cards with a star go after cards without.

Would any of these combination have a detrimental affect on the game? How greatly would they change the game?

In 3 player Citadels, each player chooses 2 characters. I've found I liked picking 2 characters so much that I've modified the game to be able to do it with any number of players. All I had to do was sleeve the all the characters and add my own in with the others. Picking 2 characters makes the game a little quicker, adds more strategy, and makes the game more interesting in general. I'm curious about how some of the characters from the Dark City expansion would work when combined with the characters from the original game instead of substituted. Cards with a star go after cards without, making the wizard kind of like a 3.5 while the magician is just a 3.


Here's what I've got so far for my analysis of the combinations:

Witch and Assassin: No problems that I've found, but this is one combination I'm not 100% sure about. Players get more options to attack their opponents, which keeps everyone on their toes. The assassin goes before the witch, who can't steal his power, so if the witch can always be assassinated if one player is afraid of having their power stolen.

Tax Collector and Thief: No problems, although I never play with the tax collector. Its a fairly good character, but it just adds a drag to the whole game and takes away the fun and intensity.

Wizard and Magician: The wizard is nice because you can steal a card without having to give up whatever is in your hand, but the magician lets you steal more and get rid of those districts you don't want. They don't tend to conflict much, and its interesting to watch the wizard steal back cards the magician took. Do they tend to balance well?

King and Emperor: literally can't be done due to the crown conflict.

Abbot and Bishop: This is where things start to really change. Having 2 blue characters makes blue districts more valuable, especially since there aren't 2 green or 2 yellow characters. I'm a little hesitant to combine them as it throws off the balance of districts. The abbot's actually pretty weak as well. Are there any issues with using both of these?

Alchemist and Merchant: No conflicts, but since the alchemist doesn't get money from green districts it will throw the balance off if you use both blue characters or both red characters. Its pretty interesting to play with both.

Architect and Navigator: No problems at all, fairly different characters that combine well.

Diplomat and Warlord: This was another big one. The diplomat tends to be a bit better than the warlord, even with the house rule that the Warlord gets to take the destroyed district into his hand. The warlord's only good if you don't mind wasting your gold to deter someone else instead of actually helping yourself. Do these combine well?


Would any of these combination have a detrimental affect on the game? How greatly would they change the game? Are my ideas anywhere near accurate?

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2 added 113 characters in body
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In 3 player Citadels, each player chooses 2 characters. I've found I liked picking 2 characters so much that I've modified the game to be able to do it with any number of players. All I had to do was sleeve the all the characters and add my own in with the others. But I'm curious about how some of the characters from the Dark City expansion would work when combined with the characters from the original game instead of substituted. Cards with a star go after cards without.

Would any of these combination have a detrimental affect on the game? How greatly would they change the game?

In 3 player Citadels, each player chooses 2 characters. I've found I liked picking 2 characters so much that I've modified the game to be able to do it with any number of players. All I had to do was sleeve the all the characters and add my own in with the others. But I'm curious about how some of the characters from the Dark City expansion would work when combined with the characters from the original game instead of substituted. Cards with a star go after cards without.

In 3 player Citadels, each player chooses 2 characters. I've found I liked picking 2 characters so much that I've modified the game to be able to do it with any number of players. All I had to do was sleeve the all the characters and add my own in with the others. But I'm curious about how some of the characters from the Dark City expansion would work when combined with the characters from the original game instead of substituted. Cards with a star go after cards without.

Would any of these combination have a detrimental affect on the game? How greatly would they change the game?

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