Skip to main content
added 219 characters in body
Source Link
The Chaz 2.0
  • 3.5k
  • 1
  • 22
  • 31

Send the rules.

  1. Fear of having your idea copied/stolen is a uniquely amateur mentality. Daniel Solis (designer) and Gil Hova (publisher who references other publishers) cover the topic well in their articles about this very topic. Additionally, there is this entry on BGG. They all conclude that you should not worry about someone stealing your idea.
  2. The company asked for the rules. Do you suspect they won't act in good faith? If so, the rules issue is moot. Otherwise, please know that this is standard practice. Earlier this week, I made appointments with about 20 designers for Gencon - and declined several others - after looking at a combination of rules and sell sheets. Let the professionals see your game for what it is!

Send the rules.

  1. Fear of having your idea copied/stolen is a uniquely amateur mentality. Daniel Solis (designer) and Gil Hova (publisher who references other publishers) cover the topic well in their articles about this very topic.
  2. The company asked for the rules. Do you suspect they won't act in good faith? If so, the rules issue is moot. Otherwise, please know that this is standard practice. Earlier this week, I made appointments with about 20 designers for Gencon - and declined several others - after looking at a combination of rules and sell sheets. Let the professionals see your game for what it is!

Send the rules.

  1. Fear of having your idea copied/stolen is a uniquely amateur mentality. Daniel Solis (designer) and Gil Hova (publisher who references other publishers) cover the topic well in their articles about this very topic. Additionally, there is this entry on BGG. They all conclude that you should not worry about someone stealing your idea.
  2. The company asked for the rules. Do you suspect they won't act in good faith? If so, the rules issue is moot. Otherwise, please know that this is standard practice. Earlier this week, I made appointments with about 20 designers for Gencon - and declined several others - after looking at a combination of rules and sell sheets. Let the professionals see your game for what it is!
added 53 characters in body
Source Link
The Chaz 2.0
  • 3.5k
  • 1
  • 22
  • 31

Send the rules.

  1. Fear of having your idea copied/stolen is a uniquely amateur mentality. This designerDaniel Solis (designer) and this publisherGil Hova (whopublisher who references other publishers) cover the topic well in their articles about this very topic.
  2. The company asked for the rules. Do you suspect they won't act in good faith? If so, the rules issue is moot. Otherwise, please know that this is standard practice. Earlier this week, I made appointments with about 20 designers for Gencon - and declined several others - after looking at a combination of rules and sell sheets. Let the professionals see your game for what it is!

Send the rules.

  1. Fear of having your idea copied/stolen is a uniquely amateur mentality. This designer and this publisher (who references other publishers) cover the topic well.
  2. The company asked for the rules. Do you suspect they won't act in good faith? If so, the rules issue is moot. Otherwise, please know that this is standard practice. Earlier this week, I made appointments with about 20 designers for Gencon - and declined several others - after looking at a combination of rules and sell sheets. Let the professionals see your game for what it is!

Send the rules.

  1. Fear of having your idea copied/stolen is a uniquely amateur mentality. Daniel Solis (designer) and Gil Hova (publisher who references other publishers) cover the topic well in their articles about this very topic.
  2. The company asked for the rules. Do you suspect they won't act in good faith? If so, the rules issue is moot. Otherwise, please know that this is standard practice. Earlier this week, I made appointments with about 20 designers for Gencon - and declined several others - after looking at a combination of rules and sell sheets. Let the professionals see your game for what it is!
Rollback to Revision 1
Source Link
The Chaz 2.0
  • 3.5k
  • 1
  • 22
  • 31

Send the rules.

  1. Fear of having your idea copied/stolen is a uniquely amateur mentality. This topic is covered quite well by Daniel Solis in "What if someone steals your idea?"This designer and thethis publisher Formal Ferret in "Some thoughts for designers who are worried that someone will steal their game idea" (who references other publishers). The short summary is that nobody is going to do it for boatloads of reasons cover the topic well.
  2. The company asked for the rules. Do you suspect they won't act in good faith? If so, the rules issue is moot. Otherwise, please know that this is standard practice. Earlier this week, I made appointments with about 20 designers for Gencon - and declined several others - after looking at a combination of rules and sell sheets. Let the professionals see your game for what it is!

Send the rules.

  1. Fear of having your idea copied/stolen is a uniquely amateur mentality. This topic is covered quite well by Daniel Solis in "What if someone steals your idea?" and the publisher Formal Ferret in "Some thoughts for designers who are worried that someone will steal their game idea" (who references other publishers). The short summary is that nobody is going to do it for boatloads of reasons.
  2. The company asked for the rules. Do you suspect they won't act in good faith? If so, the rules issue is moot. Otherwise, please know that this is standard practice. Earlier this week, I made appointments with about 20 designers for Gencon - and declined several others - after looking at a combination of rules and sell sheets. Let the professionals see your game for what it is!

Send the rules.

  1. Fear of having your idea copied/stolen is a uniquely amateur mentality. This designer and this publisher (who references other publishers) cover the topic well.
  2. The company asked for the rules. Do you suspect they won't act in good faith? If so, the rules issue is moot. Otherwise, please know that this is standard practice. Earlier this week, I made appointments with about 20 designers for Gencon - and declined several others - after looking at a combination of rules and sell sheets. Let the professionals see your game for what it is!
added 233 characters in body
Source Link
doppelgreener
  • 24.6k
  • 15
  • 101
  • 174
Loading
Source Link
The Chaz 2.0
  • 3.5k
  • 1
  • 22
  • 31
Loading