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I am starting a diplomacy game with the TROJAN"TROJAN" rule. Does anyone have any hints on how to adapt strategy from a game with more typical rules?

TROJAN (BLIND modifier)
A TROJAN game is a BLIND mixture in which units only "see" units of the opposite type (army or fleet) and supply centers do not report information. 

TROJAN (BLIND modifier)
A TROJAN game is a BLIND mixture in which units only "see" units of the opposite type (army or fleet) and supply centers do not report information.

I am starting a diplomacy game with the TROJAN rule. Does anyone have any hints on how to adapt strategy from a game with more typical rules?

TROJAN (BLIND modifier)
A TROJAN game is a BLIND mixture in which units only "see" units of the opposite type (army or fleet) and supply centers do not report information. 

I am starting a diplomacy game with the "TROJAN" rule. Does anyone have any hints on how to adapt strategy from a game with more typical rules?

TROJAN (BLIND modifier)
A TROJAN game is a BLIND mixture in which units only "see" units of the opposite type (army or fleet) and supply centers do not report information.

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Diplomacy 'Trojan Blind' hints

I am starting a diplomacy game with the TROJAN rule. Does anyone have any hints on how to adapt strategy from a game with more typical rules?

TROJAN (BLIND modifier)
A TROJAN game is a BLIND mixture in which units only "see" units of the opposite type (army or fleet) and supply centers do not report information.