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deleted 4 characters in body
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GendoIkari
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No, all damage is dealt simultaneously.

  1. Combat Damage Step

510.1. First, the active player announces how each attacking creature assigns its combat damage, then the defending player announces how each blocking creature assigns its combat damage.

510.2. Second, all combat damage that's been assigned is dealt simultaneously. This turn-based action doesn't use the stack. No player has the chance to cast spells or activate abilities between the time combat damage is assigned and the time it's dealt.

YouThis would need find a way to giveonly work if the creature blocking Bellowing Aegisaur had first strike or double strike to do what you want.

No, all damage is dealt simultaneously.

  1. Combat Damage Step

510.1. First, the active player announces how each attacking creature assigns its combat damage, then the defending player announces how each blocking creature assigns its combat damage.

510.2. Second, all combat damage that's been assigned is dealt simultaneously. This turn-based action doesn't use the stack. No player has the chance to cast spells or activate abilities between the time combat damage is assigned and the time it's dealt.

You would need find a way to give Bellowing Aegisaur first strike or double strike to do what you want.

No, all damage is dealt simultaneously.

  1. Combat Damage Step

510.1. First, the active player announces how each attacking creature assigns its combat damage, then the defending player announces how each blocking creature assigns its combat damage.

510.2. Second, all combat damage that's been assigned is dealt simultaneously. This turn-based action doesn't use the stack. No player has the chance to cast spells or activate abilities between the time combat damage is assigned and the time it's dealt.

This would only work if the creature blocking Bellowing Aegisaur had first strike or double strike.

Source Link
GendoIkari
  • 75.1k
  • 4
  • 172
  • 299

No, all damage is dealt simultaneously.

  1. Combat Damage Step

510.1. First, the active player announces how each attacking creature assigns its combat damage, then the defending player announces how each blocking creature assigns its combat damage.

510.2. Second, all combat damage that's been assigned is dealt simultaneously. This turn-based action doesn't use the stack. No player has the chance to cast spells or activate abilities between the time combat damage is assigned and the time it's dealt.

You would need find a way to give Bellowing Aegisaur first strike or double strike to do what you want.