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The player may still play an Action card even if he is not able to do everything the Action card tells him to do; but the player must do as much as he can.

 

You may pick any choice offered, even if you cannot do what it tells you to, but once you make a choice, you must complete as much of it as you can.

The player may still play an Action card even if he is not able to do everything the Action card tells him to do; but the player must do as much as he can.

 

You may pick any choice offered, even if you cannot do what it tells you to, but once you make a choice, you must complete as much of it as you can.

The player may still play an Action card even if he is not able to do everything the Action card tells him to do; but the player must do as much as he can.

You may pick any choice offered, even if you cannot do what it tells you to, but once you make a choice, you must complete as much of it as you can.

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Throne roomRoom with no action seems like it would be disallowed by "rule against impossibility", but it is not. You just play it and nothing happens. There are various reason you might want to do this, such as cheaper Peddler.

Throne room with no action seems like it would be disallowed by "rule against impossibility", but it is not. You just play it and nothing happens. There are various reason you might want to do this, such as cheaper Peddler.

Throne Room with no action seems like it would be disallowed by "rule against impossibility", but it is not. You just play it and nothing happens. There are various reason you might want to do this, such as cheaper Peddler.

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  1. First iteration of King's Court: It says I may choose an action card, so I do. The card I choose is Smithy. I play it three times. Drawing three cards, then another three, then another three Now I have 11 cards in my hand, one of the cards I drew was a Bishop, another is a Caravan.

  2. Second iteration of King's Court: It says I may choose an action card, so I do. The card I choose is Bishop. I play it three times. Trashing a card, then another, then another, accumulating $3 and some victory points.

  3. Third iteration of King's Court: With horror I realize that I don't have any action cards because I bishopped my Caravan for no good reasonduring the petit mal seizure bought on by the excitement of my initial play. Oh well. My action phase ends.

In Dominion is perfectly legal to play an action (or even choose something) that is impossible. Any impossible instructions are simply skipped. Thus the supposed "rule against impossibilities" is refuted directly by the rule book:

  1. First iteration of King's Court: It says I may choose an action card, so I do. The card I choose is Smithy. I play it three times. Drawing three cards, then another three, then another three Now I have 11 cards in my hand, one of the cards I drew was a Bishop, another is a Caravan.

  2. Second iteration of King's Court: It says I may choose an action card, so I do. The card I choose is Bishop. I play it three times. Trashing a card, then another, then another, accumulating $3 and some victory points.

  3. Third iteration of King's Court: With horror I realize that I don't have any action cards because I bishopped my Caravan for no good reason. Oh well. My action phase ends.

In Dominion is perfectly legal to play an action (or even choose something) that is impossible. Any impossible instructions are simply skipped.

  1. First iteration of King's Court: It says I may choose an action card, so I do. The card I choose is Smithy. I play it three times. Drawing three cards, then another three, then another three Now I have 11 cards in my hand, one of the cards I drew was a Bishop, another is a Caravan.

  2. Second iteration of King's Court: It says I may choose an action card, so I do. The card I choose is Bishop. I play it three times. Trashing a card, then another, then another, accumulating $3 and some victory points.

  3. Third iteration of King's Court: With horror I realize that I don't have any action cards because I bishopped my Caravan during the petit mal seizure bought on by the excitement of my initial play. Oh well. My action phase ends.

In Dominion is perfectly legal to play an action (or even choose something) that is impossible. Any impossible instructions are simply skipped. Thus the supposed "rule against impossibilities" is refuted directly by the rule book:

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