To anyone experienced in whist variations, are the following house rules playable? (that is, will this game be fun or frustrating to play)?
I'm developing a nutty variation of Spades for tonight, is there some gaping hole that I'm not seeing that'll ruin the game?
Here are the rules:
Suits – A Whist variant by RID “where every suit is trump, and partners hate each other”
Dealing, Bidding, and Partnerships:
A standard deck of 52 cards is dealt face down such that each of 4 players around a table receives 13 cards. Beginning with the player to the dealer’s left, and proceeding clockwise, each player, having examined their cards privately, makes a bid.
The bid consists of two parts, a unique trump suit declaration, and the number of “tricks” that player expects to take. Each player bids once, choosing from the suits not previously chosen.
This bidding will also divide the players into the red and black partnerships, given the color of their chosen trump suit. Unlike other Whist variants, your partner may not necessarily be seated across from you, and your partnership lasts only for that round.
The first trick is led by whichever player bid the highest. If there is tie, then the lead will go to which of those players (involved in the tie) chose a higher-valued suit as their trump according to standard Bridge order (also, alphabetically): clubs (least), diamonds (second least), hearts (second greatest), spades (greatest).
Taking Tricks:
Each player must play a card (clockwise, in turn) by placing it face up in the center. If possible, each player must follow suit (play a card with the same suit as first of the four cards played). If a player cannot follow suit, that player may either play a trump, or discard (play any other card).
Note to players: You may only play a card in your trump suit as a trump in lieu of a discard. Leading with your trump suit or following suit in your trump suit is still just “following suit”, and is not considered “playing a trump”.
Once the trick is over (the four cards are played), whoever played the highest-valued trump, (or if no trumps are played, whoever played the highest card of the suit led) “wins the trick” and sets those four cards next to them for later scoring. That winner will then lead the next trick.
Note to players: If two (or three) trumps of apparently equal value are played, whichever trump has a higher-valued suit is considered greater.
Once all 13 tricks are played, scoring is accomplished for the round (see the next section on scoring), the cards shuffled and re-dealt by the person to the previous dealer’s left, and bidding for the next round begins.
Scoring/Winning:
A partnership adds together the number of tricks they’ve both taken, and compares it to their combined bid. If they did not make the bid, they get 0 points. Otherwise they are both awarded 10 points for each trick they bid together. But for every extra trick they’ve taken beyond this bid, they must each take an additional point. (When a player accumulates 10 such points, 110 points are deducted from that player’s score.) The first player to reach 1,000 points is declared “winner”.