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When designing a board game to publish on the web, what components are safe to assume that most people will already have in their collection?

5 Answers 5

12
  • chess
  • checkers
  • six-sided dice
  • playing cards
  • pen & paper
  • coins
  • simple play pieces (meeples or other incarnations)
3
  • 5
    Especially pen & paper are extremely versatile. I would add "a printer" to that, which gives you some features that pen & paper don't have.
    – Erik P.
    Oct 29, 2010 at 13:16
  • 2
    I'd leave chess out...
    – Kempeth
    Nov 5, 2010 at 7:26
  • 1
    I would also leave out checkers.
    – icirellik
    Jan 23, 2019 at 14:44
7

You can look at what the Cheapass games come with and what they suggest you borrow from other games. Typically they assume players have:

  • Dice
  • Pawns / meeples / etc
  • Counters such as coins / beads / etc
  • Pen and paper
  • A stack of paper money
5
  • pens/pencils
  • paper
  • dice
  • playing cards
  • coins
4

I'll state the obvious ones:

  • Chess
  • Checkers
  • Six-sided dice
4
  • 3
    Only six-sided dice for most people, though. If you need D10s or something, then you limit your audience. Oct 29, 2010 at 9:29
  • 4
    Dominoes are a strange addition to the list; I wouldn't think of them as universal.
    – Jadasc
    Oct 29, 2010 at 13:11
  • Thanks for the feedback, @Richard and @Jadasc. I've incorporated it in my answer.
    – Don Kirkby
    Oct 30, 2010 at 4:49
  • Dominoes are common but not so common you can expect people to have them. Yes, they might be easy to find (not so sure anyway), but only if you really knew in advance you needed them...
    – o0'.
    Nov 2, 2010 at 23:07
3
  • Nearly everybody has "play money" around in some form or another - from Monopoly, Life, or similar games
  • Many households that lack a chess set will still have pawns from Sorry, Parcheesi, etc..

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