I recently developed a new type of spherical Go game with different topologies. Although this board game is still in its early stages, it offers a vast expanse of unknown game space to explore. Prior to my experiment, the typical approach was to use a conventional grid-like topology. However, I introduced the concept of Archimedean solids to this domain. As we know, the ancient Greeks were aware of only five Platonic solids, which is a mathematical theorem. However, the vertices of these Platonic solids are too few to make the game interesting. Therefore, I explored the table of Archimedean solids—an extension of Platonic solids—and found the snub dodecahedron particularly interesting. It most closely resembles a sphere and features 60 vertices, 150 edges, and 92 faces, totaling 302 game elements, which is complex enough. This shows the potential for possibilities, where we can incorporate vertices, edges, and faces—all these geometric elements—into an engaging game space. After weeks of research, I discovered a unique board topology that naturally accommodates all 302 elements while still adhering to the traditional Go game rule set.
To ensure the complex board is easily recognizable, I studied the symmetries of the solid and ultimately devised a solution. The design features four distinct 'continents' distributed across the sphere, separated by 'oceans'. In the diagram above, I used a specific color to identify one continent. However, globally, there are four symmetrical axes, which influenced the layout shown in the diagram below. This symmetrical arrangement not only enhances visual clarity but also underscores the strategic possibilities inherent in the game's topology.
It should be noted that the terms 'continents' and 'oceans' are purely symbolic labels within the game's design. They do not directly influence gameplay decisions, similar to the origin and star points in traditional Go. These labels serve merely as visual aids to help players navigate the complex topology of the board.
The rules have been slightly modified in terms of area calculation; in this version, pentagons and triangles contribute differently to the final game results. This adjustment accommodates the unique geometry of the board, ensuring that the varying sizes and shapes of the regions are accurately reflected in the scoring.
The final diagram illustrates how the seven black stones are placed to form a shape that possesses sufficient liberties to survive. This configuration is the minimal in the game.
Please check with this https://github.com/spherical-go/polyclash