# Do I win or lose if I play "Trade Hands" while tied for "10 Cards in Hand"?

I have 11 cards and have to play 2. You have 10 cards. My first card to play is the goal "10 Cards in Hand", which says:

"If someone has 10 or more cards in his or her hand, then the player with the most cards in hand wins.

In case of a tie, continue playing until a clear winner emerges."

We now both have 10 cards.

My second play is the action "Trade Hands". Does this take effect immediately (I now have your 10 cards, you now have my remaining 9 and I win) or is there a gap where I have played the card before we swap where I have 9 cards and you have 10 and win?

You lose. This scenario is addressed specifically in the game's official FAQ:

### Q: How does 10 Cards in Hand work in conjunction with Trade or Rotate Hands?

If you and an opponent each have 11 cards in your hand, and you play Trade Hands, would you win because after the card’s effect occurred you had 11 while the opponent had 10, or would the opponent win as soon as the card was played and left your hand?

A: This is a tricky question. At first it seems like you should need to finish the step you were in the middle of (i.e. follow through with the hand swap), before considering the issue of someone meeting the Goal. After due consideration, Andy concluded that we must obey the underlying principle of everything happening instantly in Fluxx. So, while the trade does happen simultaneously, the card must first leave your hand (be played) in order for the trade to happen, therefore, you lose the game the moment the 11th card leaves your hand.

I had to pull out my deck to check this one, but I believe you win in this case!

The reason is the wording at the top of every action card (emphasis mine):

"To play this card, do whatever it says, then place it on the discard pile."

So, technically, action cards are still in your hand until you've performed the action they tell you to do. So when you play "Trade Hands" in the situation you describe, what actually happens is:

1. You and your opponent exchange hands. Both of you still have 10 cards in hand, including "Trade Hands".

2. You take "Trade Hands" from what is now your opponent's hand and place it on the discard pile. Your opponent now has 9 cards in hand, while you still have 10. You win.

Yeah, that does feel kind of weird, and of course in practice what you'd actually do when playing is set "Trade Hands" aside before passing your hand to your opponent. But technically, according to the rules, it still counts as part of your hand (which becomes your opponent's hand) until the exchange is over.

By the way, if the explicit statement on each action card that I quoted above isn't convincing enough for you, some additional support might be offered by the "Discard & Draw" action card, whose instructions read:

Do not count this card when determining how many replacement cards to draw."

Clearly, if action cards were removed from your hand before they were played, there would be no need (except, admittedly, avoidance of doubt) to include the second sentence on the card at all.

I went through all the other action cards in my basic Fluxx deck, and as far as I can tell, these are the only two actions where this rule could make any direct difference. However, note that following the rule as written does have one non-trivial indirect effect: whenever other cards are discarded as the result of an action, the action card ends up on top of them in the discard pile. I don't think the order of the discard pile actually matters much (if at all) in basic Fluxx, but there are cards in other Fluxx editions for which it does matter, such as, off the top of my head, "Composting" in Eco Fluxx. In any case, the "Let's Do That Again!" action explicitly tells you not to change the order of the discard pile, so clearly it's supposed to be at least potentially significant.

• The FAQ disagrees: faq.looneylabs.com/question/46 (It might also be that the Action card is "in play" while the action is being performed and therefore not counted as part of your hand...) Commented May 27, 2016 at 7:18

I would say that the effects are an inherent part of playing the card and that there is no 'gap' between playing the card and the card taking effect.

For the purposes of games like these, there are certain states that are used, such as 'in your hand' and 'in play'. There are no intermediate states such as 'in the process of being played', as that would start to make the rules very difficult. As a result I would say the transition from 'in your hand' to 'played' is immediate.

According to the rules it comes down to how you interpret "that player wins immediately regardless of who's turn it is" (once the goal conditions are met). Since you have to play the card in order to make the hand swap happen at the point you play the card your hand has 9 and the opponent has 10. They meet the win condition before the action happens and the game is over.

This is also covered somewhat in the online Fluxx FAQ:

Q: Suppose I play Draw 2 and Use 'em and I draw two Goals, and one of them will cause my opponent to win. Can I play the two Goals in instant succession, with the one that doesn't make them win on top, so that they don't get to win?

A: No. Any time a Goal is played, it provides a chance for someone to win with those conditions. No matter how briefly that Goal is in play, it counts, and if someone meets the conditions in that instant, they win.