How can Rise of the Dark Realms be beaten/avoided? Is it possible to deflect this card so that you end up consuming it?
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There are lots of cards that can counter this. Here are just a few categories.
So, first off, it's important to understand why Rise of the Dark Realms isn't a very powerful card in competitive one-on-one Magic: you're paying nine mana for an effect of highly variable power (since you don't always have perfect control of what's in the graveyard, especially an opponent's). It's a very slow spell that lacks most of the characteristics of a good "finisher."
That said, not every game of Magic is the same as one-on-one Constructed. So, what happens if you run into this in Commander, multiplayer, or even a "casual" duel?
This particular spell requires two pretty hefty things:
1. 9 mana (sure, not as difficult for black to gather as any other colour)
2. Several creatures in the graveyard
The best way to win in Magic is, and always has been, with speed. If a game is going on to the point where your opponent can easily gather 7 mana and there are a dozen creatures in the graveyard, then the game has gone on too long. End the game before it gets to that point, and suddenly this is a card in your opponents hand that they can't use. Which changes the card from "a game winner" for your opponent into a liability.
My advice therefore, is to ignore the cards in your opponent's deck and focus on your own. Speed it up, make it more dangerous, end the game before this card can become a game-changer.
Gather Specimens and Reins of Power are cards that do that. Spelljack. Fork and Wild Ricochet and other copy effects as well, since your copy would resolve first and the original copy would resolve after the graveyards are empty.