Many classic children's board games, like Snakes and Ladder and Candyland, are essentially pure games of chance. Is it reasonable to regard Monopoly as a game of this type? How important is player skill (as opposed to luck) in Monopoly?

  • 1
    Could you give us a few examples of dice games you want to compare against?
    – CLockeWork
    Commented Feb 6, 2014 at 13:36
  • 1
    Monopoly base game. It has as much skill as tic-tac-toe (maybe more). You are going to need to define skill. People seem to have wildly different opinions what the word means, and how to measure it.
    – user1873
    Commented Feb 6, 2014 at 14:52
  • This is a good question that should not be closed. I have heard the question several times in my life. In one case, I proved my answer that Monopoly has skill by playing a game with fresh opponents and winning handily, using skill. In my experience, most beginners greatly underestimate the importance of and skill required in trading. I answered the question to describe this important and complex skill and what goes into acquiring and mastering it.
    – Joe Golton
    Commented Feb 7, 2014 at 16:15

8 Answers 8


You didn't lay out criteria in your question so I'm going to assume that what you're asking is: Let's say Bob diligently acquires as much skill as possible in Monopoly and practices with 50 or more games. If Bob plays several beginners (10 or fewer games - little study of the game), and no players know other players' skill level - is Bob highly likely to win?

The answer is yes. Monopoly definitely involves skill, and therefore Bob is highly likely to win that first game.

The most sophisticated and difficult skill involves working favorable trades. Though trading occurs only a few times a game, it is the primary means by which skill can cause the odds of winning to shift dramatically.

To make favorable trades, you must:

  • understand relative worth of different properties (you must know landing frequencies, development costs, etc.)
  • understand risk/reward
  • be able to quickly understand what your opponents care about, which in many cases will NOT be optimizing for greatest relative worth trades
  • be persuasive

There are also some simpler skills such as learning when it makes sense to buy a property and when to let it go up for auction, when it makes sense to start building houses (and how much money to keep in reserve), that the third house is the most valuable, etc.

Like Settlers of Catan, however, once it is clear who is the most skilled player, it is very easy for everyone to stop the most skilled player via trade embargos. I have had the experience several times of trouncing new opponents at Monopoly for a game or two and then losing more than average thereafter when my opponents refuse to trade with me. Actually - it's usually a little more gradual than that as first they just refuse to trade on my terms and start demanding more. And then they won't ever let me have a monopoly result from a trade. So then I resort to ever higher risk trades until I reach a point where nobody is willing to give me any trade I would want.

It is only when playing with fresh opponents that I have an opportunity to exert maximum skill, without fear that trading reputation will mean embargoes. That is why I carefully rephrased your question to assume lack of knowledge of the opponents. Because once it is clear who the most skilled player is in the game, it is very easy for opponents to gang up and actually cause the most skilled player to lose more often than average.

Side Note: several other answers imply that the luck of what you get has to be pretty good to even have a chance at making favorable trades. To that I say, you can make your own luck. For example, if you've studied Monopoly, you know that the two best monopolies to get in terms of risk/reward and Return on Investment are the oranges and light blues. So you may try trading for them earlier in the game. Many players are under the mistaken belief that Boardwalk is the best property. So if I obtain Boardwalk and I own one light blue, while the 2nd is owned by a different player and third by bank - I may offer Boardwalk for the light blue that is owned - and they think they are getting a steal. I now have two light blues and have created the possibility that I may get a monopoly if I get the third. So even though I had bad luck in not having 2 out of 3 of either light blue or orange, I have created a 2 out of 3 situation with one of the best two colors to increase my chances of getting lucky, or at least being able to trade for the 3rd.

  • Despite having acquired some skill in the game, I don't like to play Monopoly because the part that involves great skill and has a large influence on the game outcome - trading - only comes up just a few times in a several hour game.
    – Joe Golton
    Commented Feb 9, 2014 at 16:36
  • Games like Settlers and Monopoly tend to reward coming in a high place ahead of winning. Naturally winning is good, coming in second is very very good. It is generally considered better to come in second every time than to come in first occasionally and lower places most times.
    – corsiKa
    Commented Feb 11, 2014 at 15:39
  • 2
    that would work with unskilled people. I think skilled people would pick up the scent of a power gamer by the multitude of other actions you'd take. I suppose you could convince skilled players that you're a bad player by taking bad actions, but if you're trying to win I'd be very careful how many bad actions you take!!
    – corsiKa
    Commented Feb 13, 2014 at 18:43
  • 1
    The only way Monopoly is a several-hour game is if you decide to make your own rules instead of following the established ones. You can play house rules in a baseball game and decide there are ten outs to an inning, but don't complain that it takes too long. </petpeeve>
    – user7672
    Commented May 23, 2014 at 18:57
  • 2
    @thumbtackthief With no house rules, Monopoly will last several hours if there is little or no trading and no player achieves a Monopoly. I have seen such games, especially when 1 or more players are greatly feared for their trading prowess. Other players embargo or trade very cautiously and infrequently.
    – Joe Golton
    Commented May 23, 2014 at 19:30

Skill matters a lot in the game, but with a bit of luck, an player with less skill might beat a player with more skill. The skilled players who know how to take a balance between risk and reward would have a great advantage and would much more likely be able to win the game.


There is a skill involved in making trades and the rate to build houses and hotels. You can win the game with only the brown properties and hotels on them, that's if your opponents refuse to deal


In terms of skill versus luck level, I would put Monopoly on a similar plane to poker. That makes it more a matter of skill than the average dice game.

That is, between two comparably skilled players, luck will decide the winner.

It is possible for a skillful but unlucky player to beat a lucky, but unskillful player. But the skillful player would probably have to bluff a lot in order to win.

  • 3
    It is difficult to bluff games with perfect information, which Monopoly is.
    – corsiKa
    Commented Feb 6, 2014 at 22:55
  • @corsiKa: A skillful player I once knew tried to bluff someone that two utilities were worth as much as two maroons (which would have given him a monopoly). Which he might have to do to win, if the lesser skilled player got one or more monopolies, plus "stoppers" to all others.
    – Tom Au
    Commented Feb 6, 2014 at 23:02
  • 4
    That is not a bluff. That is a lie. A bluff involves taking game actions that you would take if you had certain resources but you don't. If you're playing 5 card stud poker, and you have TJQK of spades showing, and you tell your opponent there's a 1/52 chance you have a straight flush, that is not a bluff. That's just a lie. It's verifiable false.
    – corsiKa
    Commented Feb 6, 2014 at 23:32
  • 1
    @corsiKa: In your poker example, you don't tell your opponent whether or not you have a straight flush card in the "hole." You just bet as if you do, and let your opponent draw his own conclusions. As for Monopoly, $150 for utilities is about the same as maroons, and the utilities' UNIMPROVED rent is better. The bluffer just leaves out the part about houses.
    – Tom Au
    Commented Feb 6, 2014 at 23:50
  • 3
    @TomAu Perfect Information means the information is available. It does not mean that all players have seen and understood it. I can flip a coin and tell you it landed on heads even if it landed on tails, but you still have Perfect Information and could tell me I am lying.
    – Rainbolt
    Commented Feb 7, 2014 at 15:23

Usually you roll, you land somewhere, and you pay rent; no decision making. If the property is unowned, you have to decide if you want to buy it, but 99% of the time, buying it is the right thing to do. So there are two real sets of decisions; what trades do I make, and when and where do I buy houses.

Those few decisions have drastic impact on how the game unfolds, so sure, people who are more skilled at choosing wise trades and when to buy houses (for instance, is the extra $$ to be made from hotels more important the tying up the limited supply of houses?) will do better.

But those decisions are highly constrained by where the dice take them on all their previous turns. And like Joe said, that's a pretty bad ratio of useful decision-making to play time.

For sure, people who play with the house rule of putting money on Free Parking are skewing things away from skillful play even further.

  • Compare to backgammon - where it's long been remarked that while one must make very many right decisions to win: just one mistake is sufficient to lose. Monopoly feels the same to me. Commented Jan 19, 2021 at 13:38

Knowing your Opponents is a Skill

I feel like auctions should be distinct from trading, and has largely been ignored in almost all of the answers (much like it's ignored in many games). Both require skill, but auctions especially require understanding your opponents.

Knowing when to put a property up for auction rather than just buying it and either getting it for below market value or "helping" an opponent buy it for above market value is one of the most overlooked skills in the game. It involves being able to evaluate the value of properties on the fly based on the board state as well as gauge how accurately others perceive the value. As well as understanding the skill of other players.

Maybe player B is easily tempted into bidding wars but is a savvy trader while Player C rarely bids higher than market price, but sometimes makes foolish trades. If you land a property that completes someone else's set, in this case if B has the other properties you'd want to put it up for auction, but if it was C you'd want to buy at market and trade it with them.

Much like poker a large part of the skill is about evaluating your opponents more than it is about knowing the intricacies of the which properties are generally most profitable. You can learn the basics of the game with a little bit of googling, but learning your opponents' tendencies requires playing games with them and paying attention.


In my experience, Monopoly has more to do with luck than with skill. I define skill as the ability to make correct decisions. A decision is correct if it maximizes the odds of you winning.

It is possible to play Monopoly poorly (unlike, say, the card game War which is a game of pure luck and no decisions). For example, never buying anything and just collecting your $200 for each circuit will (against normal play) result in you eventually losing more money on each circuit than you earn. Therefore, some degree of skill is required by the game.


People are extremely exaggerating how much skill is involved. The beginning of the game is the most important because whoever gets the best properties quickly has a HUGE advantage. Assuming no special rules the game rests way too heavily on the properties you’re able to get in the first part of the game. That is almost exclusively luck of the dice. There’s almost no reason not to buy every property you land on because you need it for trading bait or at least to stop someone else getting monopoly. The railroads you might want to think about same with the water and electric. But basically if you land on it you buy it and that’s complete luck . Making smart trades is important but if you don’t have enough to trade with you’re gonna lose. What makes monopoly particularly a bad game is that there’s almost never any come back’s. You can see who’s going to eventually win from a mile away and it’s almost impossible to stop when someone has a lead.

You must log in to answer this question.

Not the answer you're looking for? Browse other questions tagged .