I have yet to find a chess AI that plays like a human opponent at an amateur level. Most AIs seem to do something like playing a tactically perfect game but throwing in a really bad move every now and then. Has anyone undertaken (and had any success with) the project of writing a chess computer that plays like a human?
closed as unclear what you're asking by user1873, Discord, bengoesboom, SocioMatt, Forget I was ever here Mar 10 '14 at 21:05
Please clarify your specific problem or add additional details to highlight exactly what you need. As it's currently written, it’s hard to tell exactly what you're asking. See the How to Ask page for help clarifying this question. If this question can be reworded to fit the rules in the help center, please edit the question.
The Chess Master series is arguably capable of doing this. It creates personalities that are defined by their personal valuation of the various pieces. Starting with the standard, rough approximations that are typically used (Queen = 8 points, Rook = 5 points, Bishop = 3 points, etc...), each AI personality has these numbers adjusted, often subtly (down to small fractions, such as Queen = 8.08 points, or Rook = 4.73 points). These different weights lead to different (and often non-optimal play) where moves are not-necessarily "bad" per-se, but rather simply valued in a way that a master would not value them.