Like many of you, I start playing carcassonne base game with 72 tiles and 7 meeples, but I start adding expansions, and now I have more that 150 tiles in game

With just 9 meeples by player (counting the phantom and big one) I think I have a meeple deficit, how many meeples should I have for each player?

  • That sounds about right. Apart from the first expansion and the ghost, no expansion adds meeples I think. The question would be easier to answer if you listed the expansions you own.
    – Hackworth
    Apr 2, 2014 at 7:34
  • Ok, now I'm playing with. Base game, Inns and cathedrals, count king and baron (with river II), river, traders and builders, QG#11, bridges castles and bazaars & phantom
    – David Owen
    Apr 2, 2014 at 10:32

2 Answers 2


The list of expansions that add pieces for each player are as follows:

Base game

  • 7 meeples, plus one for scoring.

Inns & Cathedrals

  • Adds the Big Meeple.

Traders & Builders

  • Adds the Builder and the Pig.

Abbey & Mayor

  • Adds the Mayor, the Barn, and the Wagon.

Bridges, Castles, and Bazaars

  • Adds 2-3 bridges and 2-3 castles, depending on the number of players.

The Phantom

  • Adds the Phantom.

Of the new pieces, only the Big Meeple, Mayor, Wagon, and Phantom are truly meeples. The rest of them change the rules but can't be placed on their own. In the games you listed, you're right, you should have 9 meeples.

  • Yup, that's right and this is my problem, sometimes some players haven't enough meeples to play, and you forgive the pig... The wagon doesn't worth like a standard meeple?
    – David Owen
    Apr 2, 2014 at 15:20
  • 2
    You're right on both counts - I've updated my answer. It sounds like you want to get the Abbey & Mayor expansion then. But I have to ask, what are you guys doing that 9 meeples isn't enough?
    – Kristo
    Apr 2, 2014 at 18:30
  • What are we doing? Playing with more than 150 tiles.
    – David Owen
    Apr 2, 2014 at 19:42
  • 3
    What I meant is "how many scoring features do you have active at once?" I think you could play with 300 tiles and 9 meeples would still be plenty. You're supposed to feel like you don't have enough. Managing your meeples efficiently is a big part of this game.
    – Kristo
    Apr 3, 2014 at 12:54
  • We are using all the scoring features (road, city, farm, shrine, farm with pig, castle & feud, castle at the end, king, rober baron) and you're right, managing the resources is a key feature of the game, by the moment I'm going to try adding 1 extra meeple by player, anyways the expansion abbey and mayor is waiting to be added at the game, thanks for all the answers.
    – David Owen
    Apr 3, 2014 at 16:58

(adding to Kristo's answer because this is a bit too long for a comment)

We regularly play "SuperUltraMega Carcassone" because we have most of the expansions and two copies of the basic game and we are, frankly, silly. It can take a couple of hours to play that way, but it's kind of fun and means we only have to clean up once. Plus there's the challenge of getting everything on the table, which in the later stages further restricts the moves available. Note that we're playing this for fun rather than competitively.

We've tried adding extra meeples but it doesn't really change the game dynamic in a useful way. With the effectively smaller number of meeples during the game farming becomes a less useful strategy and getting a meeple trapped becomes more of a problem. But those are changes rather than major flaws in my experience.

Having the complete double set of extra meeples causes a different problem - people go back to farming, but there's a real tendency to get into meeple wars over desirable bits of farmland. And those can get quite bitter, and lead to people building their whole game around a make-or-break block of farmland. Which makes the game less fun.

My feeling is that you could perhaps add one or two extra meeples if you're playing with two copies of the base set, but not more than that. Given how playable it is without that I would be reluctant to do it. I'm more likely to suggest taking out one of the sets. The game is well balanced enough that we don't see runaway victories, I think largely because once someone gets 50 points ahead of the rest everyone else gangs up on them. It's very hard to stay ahead when that happens.

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