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I've been brainstorming a new card game idea for a while, something that could be described as "Cards Against Humanity" meets "Munchkin" but while I mostly have the rules and everything together I have been at a loss to find something to rapidly prototype, print, change, and make the cards?

I would like something that could read from a database, Excel spreadsheet, or something similar and then be able to produce Word document files or PDFs that I could then easily print to be able to beta-test the game with friends. Ideally you would be able to define the basic components/formats of each card and then just fill in the fields for each.

Anyone know of tools to assist in rapid prototyping and printing of CCG style cards?

closed as too broad by doppelgreener, Thunderforge, diego, TheThirdMan, Nij Mar 27 '17 at 17:54

Please edit the question to limit it to a specific problem with enough detail to identify an adequate answer. Avoid asking multiple distinct questions at once. See the How to Ask page for help clarifying this question. If this question can be reworded to fit the rules in the help center, please edit the question.

  • Not sure yet whether I would call this a duplicate or not, but a strongly related question: boardgames.stackexchange.com/q/12174/1749 – Gregor Jun 4 '14 at 21:32
  • That does help, I looked at some SVG stuff before but wasn't fully satisfied for what I wanted. – RunJumpSleep Jun 5 '14 at 13:20
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    Not sure why there was an off-topic close vote added to this question, but per the help center page, questions about design are on-topic. – SocioMatt Nov 16 '16 at 16:30
  • @SocioMatt This question isn't about game design, but is looking for recommendations for tools. It looks just like our game recommendation questions, and those are off-topic. – Thunderforge Mar 27 '17 at 15:45
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NanDeck will do this: http://www.nand.it/nandeck/

Lets you script out card sets, fairly simple to change card sizes, etc.

The website Oil And Rope has a very slick prototyping tool called Paperize: http://paperize.io/beta which lets you upload graphics, use spreadsheet linking, etc. - super cool. Still in beta, but tons of folks love it.

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I was going to suggest Strange Eons http://cgjennings.ca/eons/ Whilst not specifically for card games, it can come in handy.

The question linked by @shujaa above also has some good links

  • That does look promising, well endeavor to test that out and leave some feedback here about it. – RunJumpSleep Jun 5 '14 at 13:20
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While it sounds game-specific, Magic Set Editor is a good tool for this. http://magicseteditor.sourceforge.net/

If you don't like any of the magic card frames (or Yugi-Oh or the couple of others it has) you can create your own - it just takes a little digging around to find out how to do so. I often just use one of the magic card frames, though.

It has a big community of users so there should be plenty of help on how to use it if you need it.

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I recently found https://dulst.com which bills itself as a platform to create card games.

Dulst

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I made a free extension for Inkscape to create counters or cards from spreadsheets (CSV files) combined with templates drawn in Inkscape (or imported from other applications). Recent versions have built-in PDF export.

https://www.boardgamegeek.com/thread/299033/inkscape-extensions-boardgame-development

https://github.com/lifelike/countersheetsextension

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