Maybe I am just playing the game incorrectly.
The perceived disadvantage is that you are the last player to then be able to expand and be the second player in a city.
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Sign up to join this communityMaybe I am just playing the game incorrectly.
The perceived disadvantage is that you are the last player to then be able to expand and be the second player in a city.
There is a significant disadvantage to kicking off Step 2, which is something a player will have to do deliberately by building their sixth/seventh/eighth city (depending on the number of players). As you point out, the other players will be much more interested in saving their money to buy the (likely-cheaper) second spot in several cities instead of buying additional cities this turn (which probably have high connection costs at this point).
In most games I've played, someone kicks off Step 2 for one of four reasons:
As mentioned by Marshall, when other players have enough elektro to reasonably expand once Step 2 hits, the cost to the activating player in terms of net city loss, expansion planning, increased connection costs, and risk of being boxed in is very high to the player who kicks it off.
There's also a slight cost to them in terms of being forced to auction after worst card is cycled out, because the extra card you burn through opens up the futures market slightly more for your opponents. This is relatively minor compared with expansion though.