A long time ago I bought Steve Jackson Games' Car Wars(1st ed., 1983 release) in pocket box format(like the article image).1 Here's what you can read at the back:
He triggered the rear guns once more. A direct hit! The blue car skidded as the driver lost control - then flipped and caught fire. That would teach HIM not to tailgate...
CAR WARS is a game of the freeways of the future - where the right of way goes to the biggest guns. Players choose their vehicules - complete with weapons, armor, power plants, suspension, and even body style. Then they take them out on the road - to come home "aces", or to crash and burn. A highly realistic grid system controls movement. If a player character survives, his abilities improve, and he can accumulate money to buy bigger and better cars. Advanced rules let players design their own cars (and trucks and cycles).
Playing time 30 minutes and up. Any number can play.
Sadly I've played the game only once when it was introduced to me in grade school2. Now I'm reading in the Car Wars Compendium, 2nd Edition (1990-1991), in the getting started section:
[...]The game can be played solo, but is more fun with an opponent. It is probably best with 4 to 6 players. A game with over 8 players can take a very long time.
So how would you go about playing this solo? Is there some material/scenario which focuses on solo play? If there is no prescribed way of playing this solo, how would you repurpose the game so that I could play it solo?
1. Note this is not about GURPS Autoduel. It predates it and is a standalone product which is not standardized for the system.
2. I remember very fondly choosing parts for the car and making sure there wasn't too much weight for the body/suspension. From what I remember we had this mission of getting hold a an important piece of machinery/engine in a city setting and being attacked by a helicopter(!)(thanks to Serge with the kite suspended at the ceiling older buddy of my childhood and his inspiring mastery of Knuckle Joe - Seibu Kaihatsu, 1985, for introducing me to the game).