We use the 5.0 living rulebook. The exact wording for the event is the following:

Throw a Rock: An enraged fan hurls a large rock at one of the players on the opposing team. Each coach rolls a D6 and adds their FAME (see page 18) to the roll. The fans of the team that rolls higher are the ones that threw the rock. In the case of a tie a rock is thrown at each team! Decide randomly which player in the other team was hit (only players on the pitch are eligible) and roll for the effects of the injury straight away. No Armour roll is required.

I was under the impression this meant I had to roll on the injury table first, with the possibility to get a casualty table follow-up, for two reasons:

  • The rule clearly states the armour role should be skipped, but does not mention the same for the injury roll.

  • It is clear that there should be a roll, even in a one-off (no campaign or tournament) match. Those matches don't use the casualty table.

My opponent was under the impression I needed to roll casualty straight away, because the rule states to roll for injury effect, not for injury. The only spectator agreed, so I agreed to do it that way, but I would like to know if that was correct.


Always roll for injury first.

Roll against casualty table if injury roll result is 10-12.

This is similar what you do when a player gets pushed or knocked off the pitch and gets beat up by the fans.

My rule interpretation: The rule would most likely also say "No Armour roll is required and No Injury Roll is required" if the intent was to go directly to the casualty table.

  • I'm only familiar with the computer version of Bloodbowl, but it seems like this must be the logic it uses. It's very rare for a model to be taken off of the pitch on account of this, but I have seen it. – Discord Sep 11 '14 at 18:05
  • That's what I thought... Thanks! Do you know of any official clarifications or errata that mention it, by any chance? I wasn't able to find any. – EagleV_Attnam Sep 11 '14 at 18:25
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    No reference that I can find, but like Discord said, the CPU game is using injury rolls first. I've also seen the CPU game "stun" players which means there was not a casualty roll. I'll see if I can create a log of the event from a game if possible. – Chris Persichetti Sep 11 '14 at 21:27

Bit late, but the interpretation above is correct. I play the game on Fumbbl and on tabletop and in both environments we treat a rock in the same way as for instance a block that broke armour (without damage modifiers)

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