It never occured to me that this might not be an action sanctioned for tournament, but me and my friends have always done it as long as I can remember.

Every time before a new game, we look through our decks and separate the lands from the non-lands, shuffle the non-lands, and build a deck (assuming a 2:1 ratio of non-lands to lands) 2 non-lands then 1 land -- repeat until no cards are left. Then give a light shuffle and begin. This is used to ensure that there's no long strings of only land or no land.

I've done a quick search for others doing this behavior but I can't seem to locate any reference to it. But based on a couple games in Magic online, I've noticed that quite frequently I'll mulligan a hand and then get back an unhealty ratio of lands to spells and I basically lose the game right away because of it. This leads me to think that the official tournament rules are that you just shuffle your deck and play.

  • 4
    You must shuffle thoroughly enough that any pre-arranging you do will have no impact. Thus, attempting to arrange them this way is either cheating (if you don't shuffle we enough after), or doing nothing (if you do shuffle we enough).
    – GendoIkari
    Commented Sep 13, 2014 at 20:38
  • 1
    I think "cheating" is a bit harsh for something agreed on by both players in advance. This seems more like a house rule that unknowingly violated a real rule.
    – murgatroid99
    Commented Sep 13, 2014 at 21:33
  • FYI, the behavior you're describing is known as "mana weaving."
    – jwodder
    Commented Sep 13, 2014 at 21:37
  • @doppelgreener Mana weaving is perfectly legal (although a waste of time) if followed by a thorough shuffle. You can do practically anything you want to as long as it's followed by a thorough shuffle. Judge's can stop you from doing it, but that's completely at their discretion. There is absolutely no rule against it.
    – Rainbolt
    Commented Sep 14, 2014 at 8:25
  • 2
    This is called mana weaving. Related: Is Mana Weaving ok if it's followed by a thorough shuffle? Commented Sep 14, 2014 at 8:30

2 Answers 2


The Magic tournament rules have this to say (emphasis added):

3.9 Card Shuffling

Decks must be randomized at the start of every game and whenever an instruction requires it. Randomization is defined as bringing the deck to a state where no player can have any information regarding the order or position of cards in any portion of the deck. Pile shuffling alone is not sufficiently random.

Per the Gilbert-Shanon-Reeds model, the number of riffle shuffles1 needed to properly randomize a deck can be expressed mathematically as a function of the base-2 logarithm of the number of cards in the deck2. For a 60-card deck, you would need nine riffle shuffles, while a deck with 40 cards in it (a Limited game, or a Constructed game that's been going for a bit) would need eight shuffles3.

When your deck is properly randomized, nothing you have done to it prior to the randomization has any effect on the final permutation. If you're randomizing your deck correctly, the mana-weaving you and your friends are doing has nothing more than a psychological effect. Since it isn't affecting the outcome of the game, it's legal, although it wastes time.

At Competitive and Professional Rules Enforcement Level (REL) tournaments, which use the Infraction Procedure Guide to determine penalties for various infractions, failing to properly randomize your deck can result in Tournament Error — Insufficient Shuffling. The penalty for this is a Warning assuming the error was unintentional (if the error is intentional, then it falls under Unsporting Conduct — Cheating). If you get the same Tournament Error a second time (or more), the Warning is upgraded to a Game Loss.

At Regular REL tournaments (Friday Night Magic, prereleases, etc.: the type of tournaments most players attend), which use Judging at Regular REL (JAR) to guide judges in decision-making, "Inadequate Shuffling" falls under General Unwanted Behaviors. At Regular, the judge will most likely instruct you on proper shuffling technique and/or simply remind you to shuffle better or shuffle more. Only if you are consistently failing to properly shuffle your deck will you get Game Losses at Regular for the error.

In a tournament, after shuffling your deck, you must present it to your opponent (with the implicit claim that you have randomized the deck). At Regular REL, your opponent may shuffle the deck, cut the deck, or even leave the deck as is, essentially trusting that you've randomized it correctly. At Competitive and Professional REL, your opponent must shuffle the deck you present them. If you do not feel comfortable with your opponent shuffling your deck (for example, if you see evidence of your opponent mistreating his own cards, while you have expensive Mythics etc. in your library), you can request a judge's assistance (although a judge may not have the time to oblige you every time the deck needs shuffling).

At all levels of play, while mana-weaving isn't against the rules when followed by sufficient shuffling, it may raise red flags in the minds of your opponents and the judges and cause problems where there oughtn't be any. It is recommended that you do not do this at a tournament, even if you are shuffling correctly afterwards.

Also note: a properly randomized deck will often have runs of only lands or only nonlands: there are many permutations of your deck where this is so, and a properly randomized deck will not have preference to one permutation over another. this is a point of consternation of many Magic Online players, who do not do a proper job of shuffling their paper cards and are befuddled by the properly shuffled digital decks, which do not have a near-uniform distribution of lands to nonlands, but are, in fact, random.

  1. The GRS model deals only with riffle shuffles, not other kinds of shuffling. Riffle shuffles are generally the most efficient, and other shuffling methods would require additional shuffles to achieve the same randomness.
  2. Sepcifically, 3/2 * log_2(n), where log_2 is the base-2 logarithm and n is the number of cards in the deck.
  3. A graph of the number of shuffles required: Wolfram Alpha

You are not supposed to be "ensuring" that you get a good hand on the first draw. Theoretically, each player should start the game with their deck in a random permutation. Any 7 cards should be a possible starting hand. Rule 103.1 says

At the start of a game, each player shuffles his or her deck so that the cards are in a random order. Each player may then shuffle his or her opponents' decks.

In addition, the section 3.9 of the official tournament rules is about shuffling. Here are some relevant excerpts:

Decks must be randomized at the start of every game and whenever an instruction requires it. Randomization is defined as bringing the deck to a state where no player can have any information regarding the order or position of cards in any portion of the deck. Pile shuffling alone is not sufficiently random.

If a player has had the opportunity to see any of the card faces of the deck being shuffled, the deck is no longer considered randomized and must be randomized again.

  • Or from the basic rules, simply, "Each player shuffles his or her deck..." - I know it doesn't specifically say "shuffle for real" but I think the intention is pretty clear!
    – Cascabel
    Commented Sep 14, 2014 at 5:58

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