3

When you cast a creature for its bestow cost:

Bestow triggers things like Prowess. See Matt Tabak's ruling on this subject. However, it does not trigger things like Karametra, God of Harvests' triggered ability. See the ruling on Karametra herself. The Karametra case is confusing to me, because at one point, you were casting a Creature spell, and at another point, you were casting an Aura spell. It seems like both should trigger. So my real question...

At exactly what points during the casting of a spell do triggered abilities check to see if they triggered?

6

There's just one point to check at, once the spell is fully cast:

601.2h Once the steps described in 601.2a–g are completed, the spell becomes cast. Any abilities that trigger when a spell is cast or put onto the stack trigger at this time.

In those words, the triggers happen when a spell becomes cast. They don't look at the whole process, just that one moment, when everything is definitely okay (modes and targets chosen, all costs paid) and the spell is on the stack for good, with players about to get priority.

So no complexity with spells that change as they're being cast, no complexity with weird things happening while you're paying costs. Just check when you're done!

  • @Rainbolt Thanks, glad we got it worked out. Deleting some comments. (And VolleyJosh already had an upvote from me, at least!) – Cascabel Oct 8 '14 at 21:53
7

A spell is cast and will trigger any 'on cast' triggers when all of the steps of casting the spell are complete and it is on the stack

601.2h. Once the steps described in 601.2a-g are completed, the spell becomes cast. Any abilities that trigger when a spell is cast or put onto the stack trigger at this time.

At that point it only matter what the spell currently is. The game does not look back to the steps of playing the spell to see what it was at various points during the process.

Here are the steps required to cast a spell, detailed in 601. Casting Spells:

  1. Announce (and place on stack)
  2. Choose (modes)
  3. Target How (to divide)
  4. Total (costs)
  5. Mana (abilities, activate)
  6. Pay (costs)

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