According to what I've read about Gunslinger it looks like both share similar game mechanics, but not having played this 1982 game I'm not sure. Does it come close to Frozen Synapse ? Or is there another game that is even closer?
Update to be more specific:
First, Frozen Synapse is my favorite PC game. So I like all of the elements of this game that I try to describe in the following, and I am looking for a boardgame that has as many of those elements as possible.
In Frozen Synapse I plan the movement of my guys for the next 5 seconds. On the 2-dimensional map I can program them to turn or move or hold still. They each have an individual view of sight. When they see an enemy they first aim then shoot. The time it takes for them to aim then shoot and the chances to hit depends upon:
- their weapon, shotgun being faster than machine gun being faster than sniper rifle, while Sniper rifle has higher chances to hit than machine gun, and shotgun has the shortest range.
- wheather they are moving or holding still
- whether they are behind covering objects
If two enemy guys happen to see each other at the exact same time, the guy not moving with the faster gun is the killer (no hitpoints - one successful hit means a kill). So there is no luck involved but the winner of a fight is clearly defined taking into account the above factors. Each player plans the actions of their guys simultaniously not knowing what the opponent player might do. The players may test-execute their planned actions. They may even test-plan and test-execute the actions of their opponent to see what would be the outcome altogether. After the players have finished their planning phase their "programs" are executed simultaneously: the guys do their planned movement and fire fights are resolved.
I'm looking for a game that:
- offers similar tactics, like which guy with what gun goes where, who covers whom, when to move which guy and when to let them hold still
- no luck involvement but a clearly defined action and event resolution like in 1., 2., 3. above
- has "fog of war" and individual character sight
- has secret planning and then simultaneous execution
Gunslinger seems to be about planning the actions of a cowboy during a shooting in a saloon. It's key to be fast. The players plan the actions in a "split second".