In the rulebook of Civilization (p.26) it says that
The player declares which of their cities the scout is "sending" the square to during the Start of Turn Phase, and all the icons in that square (including trade, production, culture, coins and resources) are then considered to in that city's outskirts for the rest of the turn.
Is it possible to disturb the acquisition of the "icons"? (or to change the icons?)
I'll give you some examples, when you might get into thinking of this question
1) The scout is moved
The scout might be moved by a culture card, such as Disoriented, Lost or Out of Position (Played in the City Management Phase). Will the scout still send the "original" icons, or are the icons changed?
2) The square is changed
a) .. by a culture event card:
Drought (Played at the Start of Turn Phase) would make the square a desert square (One trade icon on it). Would the scout send the original icons, or would you get the trade at the trade phase?
Deforestration (Played at the Start of Turn Phase) can be used to make a square a grassland square.
Flooding (Played at the Start of Turn Phase) can be used to make a square a water square.
Sabotage, Catastrophe or Disaster (Player at the Start of Turn Phase) can be used to destroy a building. If the scout was on a building, would it be sending the icons on the building, or on the square below the building?
b).. or by a technology
Gunpowder (City Management Phase) can be used to destroy a building or ancient wonder.
c) .. or by a player action
If the scout is in outskirts of another player, and that player builds a building/wonder/great person on it. Will the player with the scout receive the original or the new icons?
Also, the scout might be in the outskirts of a city A, and a player might want to have more hammers in his another city (city B). Now, if he builds a building/great person with hammers below the scout, will the scout send these new hammer icons to the city B (or the icons below the new tile, assuming that the scout is paired with the city B)?