I've been working in online gaming for many years but i've always had a love for board gaming. I'm a great believer in paper prototyping any game or feature too.
I wondered what are the major pitfalls or techniques that board game designers use when they come to designing a boardgame to methodically work through the problems they find?
Having the ideas is the easy bit, but what can I do to effectively work from prototype to completion?
Any tips are welcome.