A friend and I have been developing a game but we've had some difficulty establishing the specific genre we think it should fit in.
Our game design uses printed cards to be distributed CCG-style in randomized, rarefied (common/uncommon/rare/etc.) sealed packs and starter boxes, but these cards are used to represent the unit stats, leaders, equipment, special abilities, and so-on for a tactical table-top based game (think Magic The Gathering meets Mage Knight 2.0).
Are there specific ways to determine how we should identify our game that are identified by the industry as a whole, or do we simply need to pick our 'closest match' and try to clarify how we cross genres in the actual description of the game?
Is there an industry standard set of definitions between game generes? If so, what is it based on (game mechanic, distribution mechanic, production medium, etc)?
For example, in the automotive industry, pretty much all cars get categorized as either "coupe", "sedan", "truck", "van", or "SUV", but then they try to identify themselves as something more specific (e.g. "Crossover Hybrid SUV"). I imagine there are pretty simple and standard concepts of why something is a sedan instead of a coupe, so I'm hoping there are similar ways to identify the root 'type' of a game.