3

In the rules it says you can trade three 1.0 MOD for one 3.0 MOD and that the 3.0 MOD is worth 3 armies. In the rules of Invading territories you roll 1, 2 or 3 dice, and you must have atleast one more unit than the number of dice you roll.

If I have one 1.0 MOD and one 3.0 MOD and attacks, is that 1 or 3 dice rolls? Or are armies and units different in the context?

2

Risk 2210 uses the same base rules as classic Risk.

From the rulebook, page 2:

If you have a question not answered in the RISK 2210 A.D.™ section, then refer to the Classic RISK® rules

In classic risk, "units" and "armies" are synonymous. The higher denomination pieces are just for player convenience. Thus, with a 1.0-MOD and a 3.0-MOD, you would roll 3 dice on the attack, just the same as if you had four 1.0-MOD's.

  • 4 dice? I assume a typo or I have miss interpreted something again as I though 3 dices were the maximum for the attacker? – Wgaffa May 4 '15 at 14:58
  • @Wgaffa yep, that was a typo – Zags May 4 '15 at 15:09

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