I have found an issue with playing the board game
Who wants to be a millionaire 2nd edition, and the rules do not cater for the problematic scenario.
The rules can be downloaded from www.fgbradleys.com/game_rules.asp#w
(Click the "Who Wants To Be A Millionaire" link to download PDF.)
The problem is with the "Ask the Audience" lifeline.
In the TV show, the audience are not playing the game and do not need to answer the question themselves. So they simply vote on which ever answer they think is correct.
In the board game, the "audience votes" are the answers which players are going to choose for themselves. They pass their answer via a card (either A, B, C, or D) to the host who adds a card with the correct answer, and then passes them all to the player using the "Ask the audience" lifeline.
The problem comes when a player uses their "Ask the audience" but one (or more) of the other players do not yet have an answer, and possibly/likely were going to use a lifeline themselves.
This means the other player(s) don't have a legitimate answer to choose, and so cannot pass an "Ask the audience" card based on an answer they are choosing.
Solution we're using
As there's nothing in the rules to resolve this, we decided that any players needing to provide an "Ask the audience" card but do not yet have an answer, randomly selects a card to pass to the host.
This isn't always terrible, as the host always provides a card with the correct answer, and another player might have an answer.
But if no other players have an answer this lifeline becomes quite hit-and-miss.
The lifeline cards the player receive from other players without an actual answer of their own are now just randomly chosen, 1 out of 4 chance, and not based on knowledge of the other players in any way.
And the point is supposed to be getting what other players are answering themselves as they might know the answer (arguably it's more than "chance/random").
It also changes the potential outcome. As a card which a player passes at random might not end up being the answer that player chooses for themselves.
So if the card they passed is chosen by the receiving player (using the lifeline) and the answer is wrong, but the player who passed the card ends up with a different answer themselves which is correct, they go through to the next question.
Whereas if they pass the answer they were choosing themselves, if that answer is chosen by the receiving player and wrong they both go out, if it's correct they both stay in.
Which is how it's designed - to avoid passing a card which you know is the wrong answer, as on the TV show which the board game is based on, the audience have no reason to give any answer other than the one they believe to be correct.
I know there are other parameters at play there, but essentially I'm saying it causes a few issues and alters potential outcome.
Can anyone think of a better solution to manage this scenario?