I have a question regarding the structure of rules text in regards to abilities and effects.

Incinerate reads:

Incinerate deals 3 damage to target creature or player. A creature dealt damage this way can't be regenerated this turn.

All of that text is on a single line.

Remand reads:

Counter target spell. If that spell is countered this way, put it into its owner's hand instead of into that player's graveyard.

Draw a card.

Here, much like Incinerate, we seem to have a Spell Ability that generates a one-shot effect as well as a continuous effect - both on a single line.

Remand differs, however, in that it seems to also generate a 2nd one-shot effect.

This question is perhaps pedantic, but I'm trying to reconcile the following.

Abilities generate one or more effects,

609.1. An effect is something that happens in the game as a result of a spell or ability. When a spell, activated ability, or triggered ability resolves, it may create one or more one-shot or continuous effects.

...but sometimes these effects are listed in separate paragraphs, as if they were themselves abilities (like alternate costs etc.), and sometimes these effects are listed in one paragraph and are seemingly sharing a subject, or "linked" in some way.

I can find traces in the rules of linked abilities, but the sentences that begin each of the above cards' rules text seem more like linked-effects of a single ability (the spell ability), and I can't find anything mentioning that.

What does the extra paragraph/line break signify? Why is it there sometimes and not there others?

According to the following, which calls out what paragraph breaks mean, Remand's 2nd paragraph could be interpreted (obviously incorrectly) as an "ability".

112.2c An object may have multiple abilities. If the object is represented by a card, then aside from certain defined abilities that may be strung together on a single line (see rule 702, "Keyword Abilities"), each paragraph break in a card's text marks a separate ability.

Does Remand generate 2 effects or 3 upon resolving the spell ability?

  • An example of a permanent where different paragraphs would work different is Jace, Vryn’s Prodigy. As it is printed it would only flip if you use it's ability. If "if there are five..." was printed in a new paragraph it would trigger the moment when there are five cards in your graveyard even when you didn't use it's ability Jul 22, 2015 at 4:45
  • @IvoBeckers Yeah, the question wasn't really about why abilities that generate related effects are grouped together in a single paragraph as you describe with Jace. Instead, it's about why abilities that generate effects that are transactional/linked aren't grouped together into a single paragraph (in the above examples, these are spell abilities) in some cases, and how to classify those paragraphs in terms of the primitives provided by the MTG rules.
    – Mog
    Jul 22, 2015 at 23:53

1 Answer 1


The paragraph breaks are only there for clarity. You always do everything the card says, and there's nothing in the game that tries to count how many effects a spell had. That said, Wizards is pretty consistent about doing this for readability, I think in roughly the way you've noted.

Incinerate is all in one paragraph because it's all related; the second sentence wouldn't make any sense without the first. It has a one-shot effect (dealing damage) and also creates a related continuous effect (no regeneration) that lasts until the end of the turn.

Remand does two entirely separate things, so they split it up to make it read more easily. The first part is a one-shot effect (counter the spell) with a related replacement effect (if it's countered, return it to hand instead). The second part is another one-shot effect (draw a card). It would do exactly the same thing if the paragraph break were removed, though - and in fact, if it were the effect of an activated ability on a permanent instead of a spell on its own, it would presumably be written as one paragraph.

The instructions you follow while resolving an instant or sorcery are spell abilities (112.3a), so in combination with 112.2c, I believe that technically means that Incinerate has one spell ability and Remand has two. I can't think of anything in the rules or the game that actually cares about that fact, though. The rules really only even mention spell abilities in a couple places where they need a phrase to specify that something is part of resolving a spell, like the first part of Cipher (the part that lets you encode the spell). Splitting abilities on paragraph breaks is far more important on permanents, where they might be activated or triggered abilities that really need to be clearly delineated. For example, on Dragon Tempest, it's important that the two paragraphs are separate abilities!

Yes, linked abilities do exist, and two linked abilities are often put in multiple paragraphs (like Oblivion Ring). But the paragraph break isn't what makes something a linked ability. There are a variety of things that indicate a linked ability (e.g. "cards exiled with X") but only one mentions paragraph breaks and in fact requires them to be in the same paragraph to be linked (static abilities and triggered abilities in the same paragraph are linked). There's none of that going on here.

  • This makes some sense. I guess my confusion is caused by paragraphs being called out in rule 112.2c. I've edited my question - what do you think?
    – Mog
    Jul 21, 2015 at 2:15
  • 1
    @Mog I suppose that does mean that Remand technically has two spell abilities. I can't think of anything that actually cares about that fact, though; I'm sure the decisions about where to place paragraph breaks are made more for readability than for changing the number of abilities a spell has.
    – Cascabel
    Jul 21, 2015 at 2:16
  • @Mog I edited in a bit about that - bottom line, I doubt that the specific rule about paragraph breaks was really written with spells in mind, and so trying to work through exactly what it means for spell abilities is unlikely to make a whole lot of sense, and won't affect any real situations that could ever happen in a game.
    – Cascabel
    Jul 21, 2015 at 2:25
  • I think I can probably think of it as you say: "Splitting abilities on paragraph breaks is far more important on permanents, where they might be activated or triggered abilities that really need to be clearly delineated." such that spell abilities are just 1 ability that generate a bunch of effects (some related, some independent) unless one of those paragraphs is clearly a known type of additional spell ability (cost mod etc.), and on permanents each paragraph is an ability.
    – Mog
    Jul 21, 2015 at 2:28
  • 1
    The clearest examples of "known" spell abilities are probably Cipher and Epic, simply because they're explicitly mentioned as such in the rules. (Also, when you find the analog of Stifle that says "counter target spell ability" let me know!)
    – Cascabel
    Jul 21, 2015 at 2:35

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