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What's the best way to play additional lands in a turn? I am assembling a black/white deck but want to play with cards that have higher casting cost. I do not, however, want my deck to lose speed as a result.

marked as duplicate by Cascabel, Joe W, diego, Hackworth, GendoIkari Aug 16 '15 at 17:19

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  • The term you are looking for is "mana ramp." Green has lots of ways to play additional lands. Black and White have few/none. The typical approach is to find artifacts to add mana. – John Aug 16 '15 at 14:49
  • Can you indicate which format you're interested in? That will affect the answers as well. – John Aug 16 '15 at 14:49
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    Your question is a bit more specific so that isn't a perfect duplicate, but I think it pretty well covers what kinds of things you could look for. – Cascabel Aug 16 '15 at 15:11
  • Look for cards that reduce the cost of your spells. White and Blue tend to do that. Black has some spells that generate mana in a pinch. – Cameron Aug 24 '15 at 14:14