After reading so much about how Battlestar Galactica was a better game than Shadows Over Camelot, I became determined to help it and see if I could help it at all in the contest. One of the issues was how easy it is for your turn to become very boring, like when you do nothing but play a grail or other card. This requires very little strategy, discussion, or decision, and it seems like the game could be speeded up a little without any huge disadvantages.
Since the game is based on the balance of good vs. evil actions, why not just do 2 evil actions and 2 heroic actions per turn? This could be a small disadvantage as more bad things will happen before your next turn, but is it fairly balanced out by the double good actions? Most other cooperative games give you multiple actions, and as it gives you more choices, it makes the decision of what to do during your turn all the more interesting.
Would this hurt the balance of the game? Is there anything I can do to counteract its effect or reduce turns where very little thinking is required?