So, here's the thing. My dad plays Slivers for his Commander deck with Sliver Overlord as his commander. When he plays this deck, he always seems to get out Sliver Hivelord and Crystalline Sliver, thus making it impossible for my Green/Elves Commander deck (base deck is the Guided by Nature 2014 Commander but it has been pretty intensively editted) to be able to beat him from that point on.

Is there a green or colorless card that I could incorporate into my deck in order to beat this combo, or is my deck just not going to be able to counter this?

7 Answers 7


Depending on how far you want to go to tune your deck for this specific scenario you have a few options. If dealing with this combo is more important then staying mono-green looking at a black splash will open up a lot of the cards ideal for this match up.

General advice, Exile and negative toughness effects will still remove indestructible creatures, and Edicts (sacrifice effects that target the other player) will get around shroud as well.

Assuming that we are staying mono-green, Some specific Cards:

Additionally you can look at some infect / wither for some creatures which will place -1/-1 counters which get around indestructible, or annihilator which will require sacrifice.

  • Would Damping Matrix also counter the passive abilities that the Slivers have where they boost each other?
    – Cyberson
    Commented Jan 20, 2016 at 4:26
  • @Cyberson No - activated abilities are things of the form "{cost}: {effect}" (note the colon) that you have to actually activate to use. (Also most slivers aren't artifacts.)
    – Cascabel
    Commented Jan 20, 2016 at 5:26
  • @Jefromi Okay. So it negates abilities that cost without mana?
    – Cyberson
    Commented Jan 20, 2016 at 5:29
  • @Cyberson No, the cost could be mana, tapping, sacrificing something, or anything. Just "{cost}: {effect}". If that's not clear you probably want to ask a new question. (Also sorry, Damping Matrix does work on creatures too, but yeah, those are not activated abilities.)
    – Cascabel
    Commented Jan 20, 2016 at 5:31
  • 1
    you say "on the Queen", I guess you mean Overlord here.
    – Ivo
    Commented Jan 21, 2016 at 10:33

First off, it may be far easier to keep him from getting to that point than it is to deal with it once he gets there.

Elves should be able to be pretty fast, and getting all five colors of mana to cast his commander should take some time. Deal enough damage fast enough, and even if he manages to get a couple indestructible blockers close to the end won't matter.

If he's relying on artifacts to help fix his colors, green definitely has ways to slow him down there. Naturalize is probably the canonical example, but there's plenty more. (Reclamation Sage is even an elf!)

You might be able to slow him down further by killing his commander before he can tutor for the other slivers he wants. Green's main way of doing that is fighting (think Savage Punch), which may take some work to set up, but if you have any big green creatures along with those elves it might work. And of course, if you're playing multiplayer, there's a good chance someone playing more removal-heavy colors will be happy to help out and destroy his commander.

If this really doesn't ever work out, you might want to ask whether the decks are really on the same power level. If he's got ridiculous mana fixing (fetch lands and dual lands and all) and you can't ever win anywhere near fast enough, it might mean that he needs to tone down his deck a bit or you need to push yours.

All that said, to answer your actual question... as you've noticed, green doesn't really have anything. It doesn't have much simple targeted removal, and it has even less that'll wipe the board. There's Ezuri's Predation from Commander 2015 (make 4/4s to fight everything) and a few things like Hurricane that deal damage to all creatures with flying, but not really anything that'll get past indestructible.

So if you really want to deal with this, you probably need the few colorless options:

But again, it might be better to try to overwhelm him before he can get going than to count on finding one of a small number of cards in your deck.


All Is Dust Seems to fit the bill perfectly.

Of course, the real answer to this sort of weird shenanigans (man, I love that word) is to just kill them before they pull it off. Overrun effects paired with large numbers of creatures would fit this strategy quite well.

  • 1
    Along the same line as [[overrun]], there are also lure effects to draw blockers away.
    – Hao Ye
    Commented Jan 20, 2016 at 4:09

In a deck of 99 cards, a few cards here and there won't effectively combat an interaction that is only resource dependent. Once the opposing deck has the mana to cast the Sliver Overlord and use its activated abilities, it is going to work. Unless you field a Commander that directly combats the combo, you'll need a general response within the deck that you can readily draw into against the deck, while not crippling your deck against others.

Attack the Overlord

Shut down the combination by crippling the shortcut; without the Commander, your opponent has to draw into the win condition. Beyond the aforementioned Pithing Needle or Phyrexian Revoker, there are cheap affects readily available in green that can target the Commander while still be useful in other situations: Deathtouch and Fight. Target the Commander extensively, driving up it's casting cost.

  • I agree, this is the best general course of action for dealing with him personally - although with 11 mana, he can play the commander, and draw both his "perfect defense-cheese" slivers, heck with just 8, he already draws indestructible, rendering fight/death-touch useless.
    – CyberClaw
    Commented Nov 16, 2016 at 14:44

You'll want an untargetted exile or sacrifice effect. Off the top of my head, Perilous Vault would do the job. It would get your own guys, but you might have to just bite the bullet.

A new card might be able to help you: Bonds of Mortality. It doesn't get rid of shroud, but it makes them destroyable.


I'm guessing there are 4 players in the game. If it's 4 player commander, make everyone very aware of the danger of his commander entering the battlefield. Build an alliance against him to keep him in check. It hurts to be on the receiving end of everyone ganging up on us, but he is inviting such tactics by using a turtle strategy.

EDIT: I know you want green solutions, but I'd do this myself. Make a cheap red land destruction deck. Target the lands he is hurting for in that game.

  • It's usually 1v1 games.
    – Cyberson
    Commented Nov 17, 2016 at 18:22
  • Either build a specific deck just to counter his (there are a bunch of anti-sliver cards), or just plain tell him, his deck is broken, OP and not fun, and ask for him to dial down the deck to your level (using a different sliver commander would do it).
    – CyberClaw
    Commented Nov 18, 2016 at 10:13
  • I specifically play his deck to know where the loopholes in my deck are, such as I recently found that my commander deck is extremely susceptible to Pithing Needle so I need to change some things to fix that. Though if I ever get to the point where his deck is so strong it is no longer fun to fight, I will head your advice and let him know.
    – Cyberson
    Commented Nov 18, 2016 at 22:58

Reduce his life total to zero. Yes, that sounds cheesy, but it's Green's best weapon against unknown threats: deploy big creatures, especially those with trample; turn them sideways; remove player and all his Slivers from the game. Then remove them from the removed-from-game zone and put them into the absolutely-removed-from-the-freaking-game-forever zone. Then remove them from THAT zone and put them in a brand new zone that Unstable will hopefully invent for us.

As others have said, just race him. Every time you reduce his life total, you bring all his slivers (those on the battlefield and those not yet deployed) closer to irrelevance.

So with that strategy in mind, how should you adjust your deck? The simplest answer is: Trample. It's unassuming and not going to paint a target on your back, but it'll help you get past indestructible hexproof things, as long as they're not too big.

  • Downvoted without a comment? Killing the player is a legit way to dispose of his creatures.
    – rosuav
    Commented Aug 12, 2017 at 4:46

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