[Spoilers ahead for scenario 49]
Six players are playing Betrayal and the haunting has begun. It is scenario 49, "You Wear It Well".
One way the traitor can win is when the "Astral Spirit inhabits the soulless body of a hero". This occurs when the spirit makes six successful sanity rolls on a hero and places that many Sanity Roll tokens next to his or her body.
The good guys begin a haunting by taking six knowledge tokens and six sanity tokens and setting them aside. A hero can acquire one of these tokens by making a successful attack of that type against the spirit.
The game only comes with six sanity tokens.
The spirit needs six tokens to win by possession, but as soon as the heroes make one successful sanity attack, there are fewer than six remaining in the "set aside" pool.
Which of the following, if any, is the correct interpretation?
- Once a hero gets a single sanity token, the spirit cannot ever win via possession. If he wants to win this way, he must make the possession before the heroes land a single attack. (this seems unlikely because he would need to fend off five attacks per round for a minimum of six rounds, with a printed sanity stat of 1)
- Once a hero gets a sanity token, the spirit can return it to the "set aside" pool by killing that player.
- If the spirit needs to acquire a sanity token and there are none left in the "set aside" pool, then he can take one from any hero of his choice.
- If the spirit needs to acquire a sanity token and there are none left in the "set aside" pool, then he can take one from the hero whose body he is attempting to possess, assuming they have one.
- Your game box is defective and was supposed to come with 12 sanity tokens. Make six more out of scraps of paper or similar.
- You should treat the sanity token pool as if it were infinite. If it runs out of actual tokens, make new ones with scraps of paper or similar.