4

Here's the situation: I'm the defending player and being attacked for lethal damage. I block with all my creatures but still would take enough damage to bring me to 0. Among my blocking creatures are two Zulaport Cutthroats. After combat damage is assigned and I go to less than 0, would I still gain the life from my creatures dying via the Cutthroats?

  • 3
    I think this other question covers what you're asking. – murgatroid99 Mar 5 '16 at 1:19
  • 2
    @murgatroid99 All examples in the linked question deal and heal at the same time. This is different because Cutthraot does not use a damage-based trigger, but one that resolves separately. – steenbergh Mar 5 '16 at 9:29
  • And to expand on @steenbergh's point, the question itself is asking about effects which both deal damage and prevent it (or offset it) as part of a single resolution. So I don't think this is a duplicate. Some of the answers there do also address this question, but I don't think that matters. – David Z Mar 5 '16 at 11:00
  • 1
    @steenbergh That is not true. One of the examples is Armadillo Cloak, which is a triggered ability that causes life gain. – murgatroid99 Mar 5 '16 at 18:24
6

Here's what happens:

  1. Combat damage is assigned and dealt - no stack
  2. Your life total is set to (less than) 0, creatures that were dealt lethal damage are moved to the graveyard. Cutthroat;s ability is placed on the stack X times, once for each creature that died.
  3. Before Cutthroat's triggered ability can resolve however, you have already died because coming to 0 life or less is a state-based effect. Whatever's on the stack doesn't resolve anymore.

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.