After playing several games of Agricola in the family friendly mode, I played a couple of games of the full version with a friend.
What we've found is that adding the additional occupations and minor improvements:
Adds a lot more time to each person's turn as they consider their strategy for utilising their improvements/occupations.
Adds overwhelming complexity to decision making, to the point that the game is simply not fun.
I'm wondering if we're playing it wrong.
What we're doing is we're somehow selecting seven minor improvements and seven occupations to start with. See this thread for more details.
The player then can look at his two hands at anytime. This is where the additional time comes in, as each player turn the player is considering how they'll use their cards.
Is this how the game is meant to be played, or have I misinterpreted a rule somewhere?
If this is how the game is supposed to be played, are there some good house rules that will reduce the complexity of the game?