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If i play Krark-Clan Ironworks and Welding Jar, can I sacrifice the Jar to activate the Ironworks, and then use its ability to regenerate itself? If so, this process could be repeated infinitely, to generate an infinite amount of mana?

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  • It turned out to not be relevant in this case, but normally you would regenerate the jar before it gets destroyed. You can't wait until after it gets destroyed and then regenerate it, and "at the same time" is not a thing in this game.
    – Rainbolt
    Commented Jun 17, 2016 at 13:15

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No, for several reasons:

  1. Regeneration doesn't prevent sacrifice. Only death due to damage or a "destroy" effect.

Here's a quote from the MTG basic rules:

Sacrifice

To choose one of your permanents on the battlefield and put it into its owner’s graveyard. You can sacrifice only permanents you control. Sacrificing a permanent
is different from destroying it, so the permanent can’t be regenerated. You can sacrifice a permanent only if a spell or ability tells you to, or if it’s part of a cost.

  1. Timing. I know what you're thinking here: triggered and activated abilities (except mana abilities) use the stack. But their costs (the stuff before the ":") are paid when you put the ability on the stack, not when you resolve the ability. So sacrificing the Welding Jar to the Ironworks or to itself isn't something you can interrupt or preempt in any way. (Though an existing replacement effect, such as Rest in Peace, might change what happens.)

Thus, there is no way to "respond" to the sacrifice after you've initiated it. Nor can you sacrifice the Jar to activate two different abilities at the same time, since each cost must be paid in full independently.

(If you'd like a rules reference, look at page 9 of the basic rules: to cast a spell or activate an ability, you pay the costs, then put it on the stack, allowing for responses.)

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  • Might also be worth noting the timing involved, which is more or less: (1) activate ability, (2) choose welding jar as its target, (3) pay cost by sacrificing welding jar, (4) pass priority, (5) attempt to resolve ability which is targeting an artifact that hasn't been on the battlefield since step 3, which would fizzle. Commented Jun 17, 2016 at 1:59

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