I played my first game last night with my son and we had a blast even though we really didn't have a good understanding of the rules until we were almost finished. I'm really looking forward to our next game.
In this game there are non-player captains (NPCs) that may engage in combat with player-controlled ships. Combat decisions for the NPC are decided by the player(s) not engaged in that combat as described in the following rule.
NPCs in combat are controlled by another player with an interest in doing his or her best to secure victory. If there are any issues over who gets to control an NPC, then the player to the left of the player fighting the NPC controls it.
In the first sentence, does
secure victory refer to winning the game, sinking the player ship at all costs, fleeing a losing battle, or other?
For example, suppose player A is controlling an NPC in a battle vs. player B. Player A might want to avoid sinking player B because player A wants to attack player B on their next turn to gain a glory (victory) point. This seems like a gamey tactic that goes against the spirit of the rules. What do you think?