Example scenario (which I'm going to call "The Sam" since my 7 year son just beat me using a large subset of this):
Dark side has no defenders available, 3 undamaged 5 point objectives. Light side's turn, light side of force is winning.
Light side objectives: Hit and Run, One of the 2 resource objectives, and the objective that gives you a -1 for first enhancement played.
Light side hand has yoda, light sabre, r2d2, binds all things, double strike, and target of opportunity as their 6 cards in their hand.
Light side does one point of damage during force struggle.
Deployment: Light side plays R2D2 (increases resources available to 6) Light side plays yoda (resource left: 3) Light side plays light sabre enhancment (rez left: 3)
Attack: Yoda attacks undamaged objective, plays TOO during unopposed edge battle, thereby doing 5 damage (TOO + light sabre + enhancement bonus + own strike + unopposed bonus) When focused to strike, light side plays double strike (rez left: 2) Light side then plays it binds all things (rez left: 1), picking up TOO + double strike Yoda repeats attack on 2nd undamaged objective and again uses double strike (rez left: 0), playing TOO again Yoda attacks 3rd objective, doing only 4 points of damage (no TOO), and actually could do an extra point of damage from hit and run.
Light side has just defeated 3 objectives and therefore wins.
Sub-questions: Is there a rule limiting a single unit to only being able to attack 1 objective per turn that I'm not seeing? Is there some other limitation/rule exception that would prevent this? (Beyond the whole dark side really should have at least one defender and this does require a non-trivial amount of luck to get this exact combination of cards)