What are the dice modifiers for bunkers in Risk Legacy? Can you give some examples of dice rolls and how they are modified by the presence of a bunker?


A bunker adds 1 to the highest defender's die as long as it is less than 6. For example, a defender's roll of 4+3 becomes 5+3; 5+5 becomes 6+5, 6+1 stays 6+1, and 2 becomes 3 (the case where you're only rolling one die).

Note that this roughly flips the normal attacker's advantage - ordinarily, as long as both sides are rolling max dice, the attacker loses 0.9 units and the defender loses 1.1 on average, but with a bunker it's 1.1 and 0.9 the other way.

  • Someone should check me on the rules - I can't find printed rules so I'm inferring the rules (and computing the odds) from an old program I wrote instead. Nov 23 '16 at 19:15
  • You are correct about the modification to the roll. Page 11 of the rules.
    – SocioMatt
    Nov 23 '16 at 19:31

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.