I'm not sure how much go is discussed on StackExchange, but currently I prefer trying it here than an actual go forum. This question concerns two topics:
Recently the free go AI Leela has been released, which is thought to be fairly strong (up to 9d KGS with proper hardware). I appear to have tricked it with a fairly simple position though, which puzzles me deeply. The starting position is:
This is a fairly common situation resulting from the orthodox fuseki. My concern is with black resisting this in a vulgar way: Black plays 1. bQ13 2. Q14 3. P13 4. O13 5. P12. The first question now is: How does white punish this overplay? I think there is a way to net black, which I've seen before somewhere but I can't remember nor find it. I was hoping the engine would do this for me but that was quite wrong:
The AI Leela (version 0.9.0 on fairly crappy hardware) gives this as a >60% winning percentage for white and suggests the continuation 6. R13 7. Q12 8. S12 wheruppon it suggests for black to let white connect under. However in case black plays 10. S11 its suggestion (with still some 60% white win) is to cut and "loose ladder", resulting in the following position ("1" in the second diagramm = move 6):
Black now pushes at P11 (= move 1 in diagramm 3) and white blocks. Leela says that white has a big advantage, but only considers black capturing T12. If black pushes out, the engine tries to "ladder" the group, each time suggesting black to take the S12 stone, and white's winning percentage dropping rapidly every time black (instead of taking S12) just keeps pushing out the futile "ladder" attempt by white. I conclude that the engine doesnt't consider the "pushing out" move by black and incorrectly asseses the entire variation (which is somewhat surprising).
What are your thoughts on this, especially as to correct play in the various positions? (In particular after diagramm 1 move 5)? I suspect O12 is a big mistake but can't be sure (my rank is 1k on KGS).