Played Sid Mayer's civilization board game a couple of times now. In the beginning we all had tech wins due to passivity of players. Then I started experimenting with cultural and military victory. Doing so with 2 players game.
Even when I try cultural win, I need to increase military to defend from the other player. Then at the point I can focus on culture, I am at tech level 4, can discover Flight, use two turns to buy some fighters. Then I can quickly reach other player capital. With grouping limit of 4 I can have 9 units which is well enough to defeat a capital. Given a capital can be defended by at most 6 units as far as I understand the rules.
Even with Rome I couldn't reach 3rd culture level before I could achieve the military victory.
Or probably the other player not good enough to defend?
In any case, I think at tech level 4, one can easily make a surprising move to military track and other players could easily be too slow to react if pursuing another victory type.
I'm reading some forum threads where I read stuff about culture victories and it sounds like only possible with 4 players and it's about being in the right place on the map and depending on the tracks taken by the other players.
To sum up:
- is culture victory viable in a 2 player game?
- is culture victory achievable regardless of other players strategies?
- is there any situation where cultural track has advantages over military track? Or is cultural track only for the adventurous seeking for a challenge?