Forgive me if this is an obvious question: I've only just started looking at board game design, so I'm still learning of the different game mechanics.
I have a concept for a dice mechanic and I as hoping to find out if it's used in any other games and whether it has any noticeable drawbacks.
- For any particular skill, the play can create a pool of n number of dice, but they can be any type of dice (D4, D6 etc.). n being representative of their character's abilities, so the greater the character's ability the more dice they get.
- It works on a min/max = fumble/critical basis: 1 is always a fail. A max roll is equivalent to a critical hit. Any other number is moderately successful.
- The conceit here is that the player can attempt to increase the odds of a critical hit by opting for a smaller die (such as a D4 or D6), but this also increases the risk of a complete failure. Or they can play it safe and use a larger die (D12 or D20) with much lower risk of failure, but also lower odds of a critical.
In my concept for a game the successful dice are effectively used to 'buy' clues, with any critical dice being inherently more valuable.
EDIT: Here's a example of how it might be applied:
- Player One wants to search for clues. Their search ability is 3× dice.
- The player is feeling cocky, and really wants to find something good, so they opt to roll 3D4.
- They roll a 1, a 2, and a 4: so that's 1x fail, 1x success, and 1x critical
- As a result they discover 1x somewhat mediocre clue, and 1x excellent clue.
- Player Two wants to search: they have a better search ability, so they get 4x dice.
- Player Two decides to roll more conservatively, and opts to roll 4D12.
- They get a 3, a 4, a 6, and a 9. So, 4x mediocre clues.