In Axis and Allies (original version), the basically maritime powers, the US and UK have a problem coming to grips with the land-based Axis. One solution is for them to buy industrial complexes in strategic locations to launch military units later in the game.
Typically, the UK might build a "factory" in India or South Africa, and the US in Sinkiang, west of China. The Sinkiang Factory has a few disadvantages.
- It can launch only two units per turn.
- It is directed against Japan (the lesser evil).
- It can be captured, making it an Axis asset.
- It's unrealistic, because Sinkiang is a landlocked territory that consists of Tibet and the Taklamakan desert, which is not exactly prime industrial property, even today. I'd solve this problem by allowing factory builds only in coastal areas (e.g. India, South Africa, Brazil).
An American factory in Brazil seems to have it all over Sinkiang.
- It can produce three units per turn
- It is directed against the Germans (in Africa)
- It won't be captured unless the U.S. player is extremely careless, not merely "unlucky."
- An American transport in African waters can go offshore Brazil, pick up two infantry, back to Africa and unload the infantry all in one turn. (It takes two turns for a round trip from Africa to the U.S.) That's an average savings of one infantry per turn, which will pay for a factory in five turns.
In real life, the U.S. built the beginnings of an industrial complex in Brazil, and failed to build one in interior China.
As a US player, do you build factories at all? And whether you answered yes or no, is Brazil a better bet than Sinkiang? Or am I missing something?